[QUOTE=Luddens Desir;330031]This is so subjective, I’m not even sure which condition would be tdm and which would be non-linear campaigns.
It’s not impossible. It’s just the idea of dedicating resources to doing something you avoided.
Splash Damage would be better off improving the type of gameplay they created by making non-linear maps/campaings and dynamic objectives, as they would already have the foundation for improving on that concept even further in games they create in the future.
Creating contrived gametypes to appeal to the people who want them is a waste of time, because they specifically went out of their way to avoid them. That is why TDM/CTF did not exist in W:ET/ET:QW.
They’ve been trying to combine the single player experience of good narrative and battling through a map with the multiplayer experience of interacting with other players in order to complete an objective.
Creating the regular game modes would just return to the paradigm of simply completing the objective, which is the interaction with your opponent, rather than the interactions with your environment and opponent.[/QUOTE]
Repetitiveness is not subjective, you are literally doing the same thing over and over. Weather or not you find it boring is subjective.
I understand what you were getting at with the dedicating resources. But my point was, you are assuming it would take significantly less resources to make the game less repetitive and that one would suffer for the sake of the other, when you nor I do not know if that would be the case.
Im saying they could have done all that you have said they were better off doing, and still have enough man power for more than one game mode. Once again, objective play and TDM are not mutually exclusive.
And creating “regular game modes” (as if objectives are any different) would not shift the paradigm at all. As they could easily tie in the TDM mode into the story line. Im assuming that “interactions with your environment and opponent?” is referring Brinks story/objective play style. In that case, Brinks skimpy loading screen storyline prompts could easily be tailored for TDM settings.

