ok, i followed the tutrial and did the debris making, but the computer is still there after i plant the dynamite, it just doesnt want to blow up lol, do i got to add anything in the script fot the computert to disappear and make the debris appear
would someoen plz teach me how to script for my level
also i just downloaded eastgen to get use to it, but when i try to run it, it ask for soem type of MOD, what is that and how do i get it?
come on, somoen has to know the answers to these, atleast help me with teh one about the computer not wanting to blow up, plz somebody
can you upload your script and .map file and post the link for some to look at it?
Does your destructible have an origin brush?
no it does not, i didnt know it nneded one, where does it need to be placed, and how do u upload things on here?, ill gladly upload what ive got if i only knew how
typically, all destructibles, constructibles, etc need an origin brush.
You can create an origin brush, alt+click your computer (to select it), right click in the 2D window, then choose “move into entity”. I believe this will add your origin brush to the func_destructible entity
ok, i made an orgin brush, what all do i need to set it to in the properties thing
o yes, could u lead me in the right way to make a working elevator, im understand scripts some, but i only know of one level that has an elevator and i dont know what all u got to set and what all has to be in teh script and all, im sorry to be a bother, but least i know more then i use to lol
@lock ness Monster
Select your orgin brush then select your object and after both them have been selected select move into entity from menu that comes from right mouse button.
oh… ifurita was faster
I do not have an orgin brushes with my destructable objects in ammo_bunker and they seem to work fine. Constructables need orgin brushes I think. But no destructables. I can be wrong.
seven_dc, how much do u know about scripting, do u know how ot make things move like an elevator?
do u have to add anything to a script to maek it turn invisible when the dynamite blows up?
@lock ness Monster
I know some scriting. To make an elevator you need a scrit_mover with a orgin <-- elevator, some path corners <-- points where you want our elevator stop. func_invisible_player (or what is it called.) as a button. Then at the script you activate the script_mover from fucn_inisible user part. If you want some reference please download 1024^3 competitoin map sources and the map pack to get the script file. Look my map thecave. there is door that works that way.
sources: http://koti.mbnet.fi/seven/temp/et/1024source.zip
map pack: http://www.planetwolfenstein.com/wildstar/1024comp04.htm
It is quite good habit to include the orgin grush with everything…
ive tried something with those things and that is the main things about teh scripts for them and what all u got to do to them that confuses me, so ill probably asking tons of questiosn lol
Hmm, isn’t it necessary to have a “target_objective_info” with the func_explosive?
Not sure about this.
And I am with Ifurita concerning the origin brushes.
Somewhere (I think it’s in the LDR) it is mentioned that entities that are build up of brushes need origin brushes.
Concerning the elevator:
Try to search the forum.
Not sure but I think somewhere here is a link to a tutorial.
It needs a trigger_objective_info…
Loch Ness, here is a tutorial for a dynamite objective: http://www.swat-clan.com/marko/mapping/et_objectives.htm
Study the script, really pay attention to the tutorial, and don’t think about anything else like elevators, easygen etc etc until you make that one thing work. It will make sense if you try to figure out what is happening and how all the different things relate to each other…
You are trying to do too many things at the same time. Try one thing at a time. Imagine if you can get your computer to blow up properly how good it will make you feel. Try to do that first, then move on to the next thing. That is the only way you will learn. Don’t write anything else on this thread unless it is related to blowing up your computer! 
ive got some problems, when i added that orgin that Ifurita was talking about my whole level got screwed lol. My Computer ( the objective im using for a test run on blowing up things) took on a wolrd spawn classname, so when i turned it back to func_explosive and tried to test my level i got an error saying first entity is not ‘worldspawn’ or soemthing close to that, plz help
ive took a break on the dynamite part, i want to learn easier things, so i took up a moving things. i got everything set right as the tutorial said, and i looked at the over the top script and think i got my elevator script right,
here it is
game_manager
{
platform
{
//goes up
{
trigger move_to_destination
wait 5000
gotomark point_00
}
//goes down
{
trigger move_to_start
wait 5000
gototmark point_01
}
}
i got a } in line 21, but when i try to test it, and error comes up telling me that it is expecting a } in line 21, like there isnt one there, i had the problem with the dynamite part, and i did something by accident and fixed it, i dont knwo what though, plz osmeone feel me in about whats wrong
i just checked, this is the exact error
G_Script_ScriptPhrase (), Error. (Line 21) ‘}’ ,end of script found
what do i do cause i got a } in line 21
you need a } after the { in game_manager. When it doubt, count the number of { and } and make sure you have the same number. Indents are your friend:
game_manager
{
}
platform
{
//goes up
trigger move_to_destination
{
wait 5000
gotomark point_00\
}
//goes down
trigger move_to_start
{
wait 5000
gototmark point_01
}
}
ive got even more problems now, while i was waiting i started to work on a radio, well after i made it the worldspawn changed into a func_explosive with it, and when i tried to change it back, it said it couldnt change it, now i cnat get in my level, what do i do to fix this
i jsut made a mini quick copy of the elevator in my level and of the script u just made, it gave me an error saying gotomark is an unknown action, what do i got to put there to make my elevator goes up and down, cause i copied that from the Over The Top map, so i dont know whats wrong as usual