@bgyoshi said:
@watsyurdeal said:
Then the easiest solution would be increase the bloom, or have it go to max spread right away on the first shot, and reduce the spread recovery. So you can not spam it and hope to hit anything, but you are encouraged to wait between shots. As long as it’s pinpoint accurate from the hip for that “take your time” style, I’d gladly take it.
If I only have to wait 1/12th or 1/6th of a second before firing my next shot, and that next shot is going to hit that head no matter how far, I am taking it.
The same effect could be achieved by cutting the RoF almost in half, taking it from 180 to 120 or 100. That would reduce the spamability and “burst” damage while retaining it’s function as a long range weapon. It would reduce the ability to use it like a shotgun while not eliminating the close range capability. You could still run in to fights like you want, but you wouldn’t get punished for spamming as you suggested, and would instead just be forced to be slower with it. If you want to encourage the player to shoot once every half second instead of every 1/3 second then make the gun shoot that slow by default.
I.E. the same suggestion but with the mantra of giving it a function instead of punishing the player for “using it wrong.”
It’s not a bad idea and would probably make people complain about it a lot less.
But then it’d just be the PDP, that’s my point, I don’t want another PDP, I want something that walks the fine line between the PDP and Dreiss.