[quote=“Watsyurdeal;157114”][quote=“Amerika;156875”]Neither is really worse than the other in my eyes. Limiting to three mercs gives people a meaningful choice which is important in design. It also simplifies things a bit for the playerbase as a whole. You and I might not have issues switching between all the mercs for situational plays but a lot of people would (even ones with a ton of experience). It could be a bit overwhelming for some so opening the floodgates isn’t universally the right thing to do in all cases.
However, strategy-wise it leads to more options and balance is also a bit less of an issue since you could then balanced based on counter-player (TF2/Overwatch style). Personally I’m not a huge fan of that type of a system but it’s not awful.
There is also performance issues to think about. DB was built with UE3 and it’s limitations and allowing all mercs to be selected at any time is probably an issue as SD has said as much many times in the past. OW can do it but OW was built with this in mind from the ground up in a custom engine made by a lot of very good developers. Since potato PC’s dominate the F2P scene it would be a pretty big concern for SD to allow more mercs or all mercs in an engine that wasn’t really designed for it without considerable re-writes and dev work.
I’m OK with the limits even though I’d be OK with not having limits. But the game’s balance and character abilities would need to be drastically re-worked to accommodate no limits.[/quote]
I don’t think it has as much to do with the engine as it does them optimizing their own assets and code. I’ve worked with Unreal before, and even though my project wasn’t as big in scale, we still used textures that were WAY too deailed and models with a ton of polygons, no major problems with fps. Our code…was a mess XD
We had only 3 programmers though (myself included) so that’s to be expected, but we were basically digging deep into the engine and rewriting it a bit. I imagine that’s exactly what Splash did to make their game happen, hell they even have ShooterGame as the name of the ini files.
Guess what…ShooterGame is the name of an example project for UDK
https://docs.unrealengine.com/latest/INT/Resources/SampleGames/ShooterGame/index.html
So, while I get where you’re coming from, I don’t think the engine is the problem, it’s either they don’t have the time to add it, they’re lazy as fuck, or don’t want to listen to what players have to say, and think a 3 merc system is fine. Despite the fact that having all mercs available would barely change a thing in my honest to God opinion. It would just get rid of the annoying problems with balancing teams and auto shuffle. This way people could play offense or defense regardless of what happens, and team composition is no longer a major issue in trying to balance pubs, it’s purely up to the player at that point.[/quote]
I know what ShooterGame is as I’ve been asking them to clean up that whole mess for over a year as it looks extremely amateur. Also, they are gunning for the game to be played on super low end machines and cited performance reasons as the reason why they couldn’t do what you suggest. It might simply be they don’t have the development talent to modify the engine enough to make it work without being a huge performance burden for lower end machines. What you see as trivial might not be to them.