Why I think we should get rid of Squads, and allow any merc to be played at any given time.


(TheVulpesFox) #21

[quote=“FireWorks;157128”][quote=“TheVulpesFox;157055”]Squads are what make Dirty Bomb, Dirty Bomb. If this happens we’ll have people saying
“uuuhh durty bum is coopyin ovawach uuhhhh”
I can’t handle it man, I just can’t sob :’( sob

EDIT-Well not just that but it unique.[/quote]

Excuse me but picking from the whole range is nothing that a current game could have invented. We had this in class bases games 15years ago and maybe even longer!?!

You should see my old spawn scripts![/quote]

I didn’t say it was invented this year. I said that people would be comparing it even more to overwatch because it is currently a game that is soon to be fully released.


(Amerika) #22

[quote=“Watsyurdeal;157114”][quote=“Amerika;156875”]Neither is really worse than the other in my eyes. Limiting to three mercs gives people a meaningful choice which is important in design. It also simplifies things a bit for the playerbase as a whole. You and I might not have issues switching between all the mercs for situational plays but a lot of people would (even ones with a ton of experience). It could be a bit overwhelming for some so opening the floodgates isn’t universally the right thing to do in all cases.

However, strategy-wise it leads to more options and balance is also a bit less of an issue since you could then balanced based on counter-player (TF2/Overwatch style). Personally I’m not a huge fan of that type of a system but it’s not awful.

There is also performance issues to think about. DB was built with UE3 and it’s limitations and allowing all mercs to be selected at any time is probably an issue as SD has said as much many times in the past. OW can do it but OW was built with this in mind from the ground up in a custom engine made by a lot of very good developers. Since potato PC’s dominate the F2P scene it would be a pretty big concern for SD to allow more mercs or all mercs in an engine that wasn’t really designed for it without considerable re-writes and dev work.

I’m OK with the limits even though I’d be OK with not having limits. But the game’s balance and character abilities would need to be drastically re-worked to accommodate no limits.[/quote]

I don’t think it has as much to do with the engine as it does them optimizing their own assets and code. I’ve worked with Unreal before, and even though my project wasn’t as big in scale, we still used textures that were WAY too deailed and models with a ton of polygons, no major problems with fps. Our code…was a mess XD

We had only 3 programmers though (myself included) so that’s to be expected, but we were basically digging deep into the engine and rewriting it a bit. I imagine that’s exactly what Splash did to make their game happen, hell they even have ShooterGame as the name of the ini files.

Guess what…ShooterGame is the name of an example project for UDK

https://docs.unrealengine.com/latest/INT/Resources/SampleGames/ShooterGame/index.html

So, while I get where you’re coming from, I don’t think the engine is the problem, it’s either they don’t have the time to add it, they’re lazy as fuck, or don’t want to listen to what players have to say, and think a 3 merc system is fine. Despite the fact that having all mercs available would barely change a thing in my honest to God opinion. It would just get rid of the annoying problems with balancing teams and auto shuffle. This way people could play offense or defense regardless of what happens, and team composition is no longer a major issue in trying to balance pubs, it’s purely up to the player at that point.[/quote]

I know what ShooterGame is as I’ve been asking them to clean up that whole mess for over a year as it looks extremely amateur. Also, they are gunning for the game to be played on super low end machines and cited performance reasons as the reason why they couldn’t do what you suggest. It might simply be they don’t have the development talent to modify the engine enough to make it work without being a huge performance burden for lower end machines. What you see as trivial might not be to them.


(Matuno) #23

cough
Heavy abilities cost resource power, just like in ET. Resource gauge takes time to fill up and is persistent between classes. This would include airstrikes, grenades, artillery etc, but exclude health/ammo packs et cetera.

And yeah, I’ve been pushing for a system like this for a while, would work in this context.


(CCP115) #24

I haven’t played comp for a year now, didn’t you used to have the ability to see the other teams mercs?

And even then, it’s not a big deal is it? Think about it. TF2 has 9 classes, not too many, and there is counterplay.

But in Dirty Bomb, there are over 15 by now, and there isn’t actually much counterplay between mercs. The mercs contribute to the objective, not killing.

As a result, the TF2 system just wouldn’t work in Dirty Bomb. Same argument for Overwatch, far too much counter play and synergy, if Overwatch locked you in, it would be like a bad League of Legends.

Basically, DB doesn’t need, and can’t really even use, this system, as it lacks real counterplay between mercs, and is more objective focused.


(Verticules) #25

Rules for solo play squad:

  1. Medic, and always a medic.
  2. OBJ, or at the very least any merc with mechanic. Or Assault if you get mechanic on your Medic or Fire Support.
  3. Fire Support, Assault if your team has 2+ Fire Supports in their squads.

I like having squads, it’s bad enough that you may be the only Medic or teammates switch sporadically after influencing you to change your merc. " Hey, too many Medics, I’m gonna switch to OBJ… And the extra Medic also switched to OBJ. Well that’s just peachy."

Edit: I’d much rather force 1 merc play, than any merc play.


(Jostabeere) #26

[quote=“VerticallyObese;157335”]Rules for solo play squad:

  1. Medic, and always a medic.
  2. OBJ, or at the very least any merc with mechanic. Or Assault if you get mechanic on your Medic or Fire Support.
  3. Fire Support, Assault if your team has 2+ Fire Supports in their squads.

I like having squads, it’s bad enough that you may be the only Medic or teammates switch sporadically after influencing you to change your merc. " Hey, too many Medics, I’m gonna switch to OBJ… And the extra Medic also switched to OBJ. Well that’s just peachy."

Edit: I’d much rather force 1 merc play, than any merc play.[/quote]

Basically what I run if I queue-up solo.
Best combinaion imo:
-Sawbonez
-Skyhammer
-Bushwhacker or if you’re a good one, Flecher. I prefer Bushwhacker cause less “gimmicky”, well, rather more…Stable, more uncomplicated. Nice SMG and a turret.