[QUOTE=kilL_888;440262]everyone knows the troubles with ladders. up is easy but down? mostly you just fall. leveldesigners need to put a rail thingy at the top of the ladder so you don’t fall and be able to grab the ladder.
ladders may also feel awkward, depending on the implementation. rtcw, et, etqw (and doom 3) did a pretty decent job with ladders. doom 3 actually adopted the “stick to” ladder style from rtcw (you jump in the direction of the ladder and you move towards it, like a magnet.). this was pretty neat. but the problem of getting down still persisted.
animations are another issue. but… i’m not against it. but i wouldn’t moan if there aren’t any ladders.[/QUOTE]
Falling down was done on purpose just by the way. Makes no sense to put a railing on the top, if most players prefer to jump down and stop 1m above the ground.
Poor argument if you say “ladders may also feel awkward”, but then you name even 4 examples where it worked well.
A few ways to the ‘get down problematic’:
[ul]
[li]You jump down and get damage[/li][li]You jump down and stop at the last part of the ladder, so you get no damage[/li][li]You climb down[/li][li]You slide down and stop at the very end, so you also get no damage (ETQW feature)[/li][/ul]
No idea why getting down should be a problem? If you don’t want to get damage, just don’t climb up there! 