who is good with gtkradiant?


(Gidi) #21

sorry m8 i dont understand what you say… :???: LoL :disgust:
because i’m dutch please say again in simply enlish words…:stuck_out_tongue:
ty


(kamikazee) #22

W:ET has it’s own set of textures. There are skies in it as well.
If you want new, make them yourself or look for Sock’s skyboxes.

EDIT: Spock’s materials The skyboxes are made for Q3 but they work for W:ET as well.
Just searched them for ya as you probably won’t know Sock.


(Gidi) #23

ty man i can somthing with this…:slight_smile:


(Gidi) #24

i have a prblm
i want to make a sky but it dont work…:???:
its not 1 whole sky but, very mutch skies…:???: you know it repeat it…

help…!!!
ty


(kamikazee) #25

This probably means that you are applying the sky TEXTURE instead of the sky SHADER.

You can see the difference in the texture window of GTKRadiant, shaders should have a white rectangle around them.


(Gidi) #26

i dont understand it whta i must do know…:S
i know you think now what a dummy but i’m not good @ english
so if you want say what i must do now…:stuck_out_tongue:

Ty very mutch m8


(Gidi) #27

yeehaa i have it ty m8


(S14Y3R) #28

does google translate searches??? rofl!!


(Gidi) #29

sorry i’m so nooby but i dont understand tht scripting stuff
example: i’ve downloaded the mg42 but i dont know whta i must do with the script and
stuff…:???::???:

ty


(Gidi) #30

hellow

i have a question
when i donwload somthing i have 2 different files (mg24.map and mg24.script)
wtf must i do with it? :???:

HELP ME???


(iwound) #31

It stays with your map file, in the map folder funnily enough. It give instructions on what it should do.


(Gidi) #32

dont understand do you have msn?
grtzz Gidi


(aburn) #33

ok d00d…

when u map stuff like a map…
and u want your map to be more interesting than just buildings…

So you want a tank or an MG42 or anything else… it is propably scripped…

Scripts tell the map what will happen when a player interact with your map…

EXEMPLE:

MG is to be used RIGHT?

So there must be a script that tells your map that a player can shoot with an MG…

u put scripts in etmain/scripts


(Gidi) #34

hi dude

ok thanks i understand that but now 1 thing
if i put the script into the etmain/scripts folder how i must put him then into my map
i mean how i can see then where i place the mg24 nest

ty


(iwound) #35

u put scripts in etmain/scripts

  • incorrect
    on my planet your_map_name.map and your_map_name.script go together in your maps dir as i stated in the other post, when compiled your_map_name.bsp is also in the maps dir.
    Shader files go in your scripts dir.
    Socks go in your drawer.
    tapirs in your pen.
    and pies in the oven.
    And i dont have MSN, the doctor gave me some cream and it cleared it right up. :huh:

(psyco_mario) #36

Oh, but a mg42 doesnt need a script, its a entity, misc_mg42 o.O right click and select it from the menu


(WeeBull) #37

He probably downloaded some repairable mg42, you know, like you see in oasis and for that you do need a script.


(psyco_mario) #38

yeah… but they wernt talking about that :stuck_out_tongue:

Scripts tell the map what will happen when a player interact with your map…

EXEMPLE:

MG is to be used RIGHT?

So there must be a script that tells your map that a player can shoot with an MG…

u put scripts in etmain/scripts

WRONG

no script saying that player can shoot with mg, that built into the game :smiley:


(Gidi) #39

Prblm here,… :banghead:
when i do team/respawn or bluespawn and i want to hold it (i do escape) then he’s away… deletet… :???:

HELP Me…:???:


(Shaderman) #40

Try ALT + 2. I guess you’ve hidden entities.