[quote=“AlphaUT;c-221060”]The fact that UG defenders can camp on the balcony and roof once they see a chance. Elevator is just a dead end. Attackers will need to face the attack from roof and balcony while not going to have a chance to push far. Especially when you have Naders or fraggers or good snipers. Higher spot is better than lower spot. It has a distance for attacker to reach the roof.
Same as for attackers, once they see a chance to camp defenders, it is going to be extremely hard for defenders to push back, although defenders’ elevator could actually help. However, defenders has closer distance to the roof, which will help them to get on the roof faster.
On the other hand, terminal has multiple path to go, right side tunnel, left side had multiple exists, or mid for trick jumps, etc. Compare to UG, I would say Terminal is way much better than that.[/quote]
Idk, I’ve mostly just been going off the fact that a lot of the Terminal games I played result in attacker spawncamp and a very boring match, more often than any other map.
A lot of people have raised good points about Underground though, the lack of routes can make it very difficult once either side is dug in. Most of my underground matches go smoothly for attackers, but when it does go wrong, it’s absolutely awful.
Well, there are a lot of ways it could be done to avoid this. Such as placing cover so the walls don’t have a direct line of sight to the battlefield, almost like the entrances to public washrooms in real life.
Or simply making it impossible to shoot through.