which merc should i buy?


(hippie) #21

[quote=“Kirays;121073”]Kira is my main.
I just love her. <3

She is awesome if you plan flanking.
Her speed and her burst rifles allow her to quickly kill and disappear just as fast.
Use the orbital laser to whipe out an entire team on an open map.
Put her ammo station at a good spot so your mates are always supplied.

Well, and other than that…Kawaii![/quote]

thank you!! bought kira… best decision ever…


(Scav) #22

[quote=“hippie;121130”][quote=“adroitYouth;121112”]Fletcher if you like to be fast paced
don’t always use him though, he has his time and place[/quote]

i tried fletcher but couldn’t properly use him… playing the objective isn’t really my thing[/quote]

Dont worry, there will come a moment, when you get the feeling…and from that point, you never want to put the stickies down :wink:


(Aazhyd) #23

Got an S81 Cobalt Kira loadout and used it. It’s actually pretty good. Also the Stark is a quite good gun, the burst is so quick, a hit usually means 3 hits. Which is often a kill.

Quite happy with that one.


(p4v) #24

Explodyhdron doesn’t work on Kira.

Kira is the worst support merc.
What she can do on outdoor maps, Arty or Skyhammer do better.
On indoor maps you want to use Stoker if you go for support merc.
She is fun and Kawaiiii.
But that’s it.
So choose wisely. Either you want fun or power.


(Aazhyd) #25

How do you know?

Arty’s action skill is static, while Kira’s is movable, which makes it MUCH better imho.


(p4v) #26

@Aazhyd
Arty:

More health

Lower cooldown on air support, and it does more damage to the EV/generators in 40 secs than Kira’s laser.

Faster activation time. You don’t need to hide to use his ability safely unlike Kira who is an easy target when you activate your laser for 2 secs.

Throwable ammo packs.

You can move Kira’s laser but you can use Arty’s artillery more often, so their merc killing potential is the same.

EV damage Arty > Kira
HP Arty > Kira
Kills Arty = Kira


(Feley) #27

[quote=“p4v;121510”]@Aazhyd
Arty:

More health

Lower cooldown on air support, and it does more damage to the EV/generators in 40 secs than Kira’s laser.

Faster activation time. You don’t need to hide to use his ability safely unlike Kira who is an easy target when you activate your laser for 2 secs.

Throwable ammo packs.

You can move Kira’s laser but you can use Arty’s artillery more often, so their merc killing potential is the same.

EV damage Arty > Kira
HP Arty > Kira
Kills Arty = Kira[/quote]

Speed - Kira > Arty
Abillity mobility - Kira > Arty
Smaller hitbox - Kira > Arty

All I need…


(Captain_Forward) #28

Why do you need to choose? I love them both equally despite their difference! :blush:


(SlixFaz) #29

i havent tried
Sparks, Fletcher and actually i dont know the third one but those two are the ones i havent tried.


(hippie) #30

i havent tried
Sparks, Fletcher and actually i dont know the third one but those two are the ones i havent tried.[/quote]

try sparks! i mean buy sparks, she is a great reviver. and you can also keep sniping enemies while healing yourself.


(EpicnesslvlMichiel) #31

What about bushwacker setting up those awesome crossfires where’s the looove man he’s currently my main when I don’t feel like stabbing people (Phantom).


(Scav) #32

I only played Bush when hes on free rotation, but my buddy plays him a lot and he does it well so i know that glorious feeling when you have no enemies in sight and somewhere out there, your turret starts stacking up kills! :blush: sadly im not good with him yet, but i had my moments.


(darlingClaymore) #33

Phantom is a blast, specially when you get those salty people! salt>50k