[QUOTE=YouAreGood;407356]Pretty cool ideas, but as you guys have noticed - complicates the game in a wrong dimension. Still - such things, and especially when they closely interfere with the “middle” of the way from spawn to obj, can make the game really cool, as cool as they are+.
Its probably too late, to put whole new game on some sort of in-game mechanics, so “generators” “stroggificators” and other stuff would work actually changing the game-world, so for example of “purifier” - you got some river in the middle of your way, it could change colors depending on the objectives status, and be less and less toxic as the team is doing its job :)… tactically cool, especially for things that influence gameplay being based on the side objectives. There is a plenty of possibilities.
And pushing the idea a little bit more a “generator” can be build-up from parts, could have some power-supplies, so you can try making the obj in some other way, instead of destroying it, turn off the lights… or cut the wires on the way between, as the wire would be an “active” part of obj, that “mechanically” works. It’s complicated? It’s intuitive. There could be even such a deal, that after deactivating the reactor(source of power) the generator will still have some backup power supply for say 5 minutes, and in between defending team would be able to regain control of the reactor… Tactically deeper! You can pay 5 mins of map time and in exchange have easier obj, or attack the main one - harder - and have obj done faster. What is more - attacking team can become defending one for a good while :).
To sum it up - complicate the game tactically. That would be awesome, and we know you guys can do this![/QUOTE]
You posted in the wrong thread…




