When is crafting going to be fixed!!


(K1X455) #21

They should scrap the credit cost in crafting.

It’s expensive to spend 1000 credits for 15 fragments of lead translating to approximately 2 hours of gameplay (4x30min or full length Stopwatch)


(MarsRover) #22

did I miss something? Where did they promised that? just curious.[/quote]

@RazielWarmonic right here, just after gen 2:

This is a big concern for us as well, your Special Edition, Obsidian, etc. cards not being “worth” anything anymore because they are obsolete.

As a long term goal, we are looking into how to keep these cards relevant.

But wait, there’s more. I pressed shoe on reddit about it, and he just responded that this was never the case. It’s just another “miscommunication”. Silly me, I thought that I can trust a CM writing on a official game forum :frowning:


(NikolaiLev) #23

[quote=“K1X455;c-223502”]They should scrap the credit cost in crafting.

It’s expensive to spend 1000 credits for 15 fragments of lead translating to approximately 2 hours of gameplay (4x30min or full length Stopwatch)[/quote]

God forbid we make the game less grindy and full of RNG, right?

I’d also like Lead cards to be craftable, and then have all cards (even default ones) getting 3 augments. That would make things better for new players. And yes, I say that as someone who has over 60 bronze cards. Besides, I wouldn’t mind using Iron cards just for the skin.


(n-x) #24

@MarsRover what did shoe exactly say? I cant imagine they let us believe this for months and not even planning in the slightest to do something.


(bushyg) #25


September 2nd 2016, lol.

Only after extreme backlash do they respond to the community, followed by doing absolutely nothing about it for well over half a year.


(MarsRover) #26

@n-x Here:

https://www.reddit.com/r/Dirtybomb/comments/5y96z2/to_devs_any_plans_to_add_more_progression_into/deoe678/

(I’m the Phoenix)


(GatoCommodore) #27

you could say tis a humbug


(TheStrangerous) #28

RIP gen 1 cards (unless someone still uses the selective few).


(Dieu-Sama) #29

[quote=“MarsRover;c-223562”]@n-x Here:

https://www.reddit.com/r/Dirtybomb/comments/5y96z2/to_devs_any_plans_to_add_more_progression_into/deoe678/

(I’m the Phoenix)[/quote]


(GatoCommodore) #30

[quote=“Dieu-Sama;c-223572”][quote=“MarsRover;c-223562”]@n-x Here:

https://www.reddit.com/r/Dirtybomb/comments/5y96z2/to_devs_any_plans_to_add_more_progression_into/deoe678/

(I’m the Phoenix)[/quote]


[/quote]

i never notice donald was a being of pure rage and anger


(Cletus_VanDamme) #31

BUMP! Six (6) months ago you said you were, in your own words @stayfreshshoe ‘currently working on’ ‘right now’ a new, improved system for crafting.

Any update on this, or were you telling us a fib?


(bushyg) #32

Something about having to put it on the back burner for now, yadda yadda. It’s coming soon, just years later like everything else we’ve been promised or heard about months or even years ago.


(Runeforce) #33

[quote=“X-aited;c-223494”][quote=“MarsRover;c-223301”]I would love to see a reroll System for Special- and Obsidian Cards. You could add Weapon kits to that System and reroll for a card for the same merc with that Weapon you’ve chosen beforehand.

Pair that with a generic Trading System and everyone can start trading for Cards for their favorite Mercs and reroll to a Card fitting your playstyle. The Dream.[/quote]

More like a Nightmare. They should seperate skins from loadouts instead.