[QUOTE=Anti;527474]Enough about about the Sniper Rifle, more about this topic! 
I was very surprised some Mercs weren’t used more for situational pushes. I expected to see Nader used in some cases because of the volume of AoE she can put down (clearing the balconies at the start of Whitechapel for example) compared to the risk of missing Fragger 'nades, or in combo with Vassili’s HBS. I also expected to see Aura used at a few defensive strong-points on defense, as well as Skyhammer at a few specific objectives because of the potential for 3-4 man clearances (end of Whitechapel).
I agree with adeto a lot of that was maybe down to a lack of practice and strat brainstorming time on servers, but I also felt some teams just seemed to have bought into the idea that nothing else was viable, which I don’t agree with. I was very surprised when certain teams got bogged down and were struggling that they didn’t really try to change up their composition at all, I half expected to see more of that just as an act of desperation.
A potential example of some of the Merc misconceptions is Bushwhacker versus Proxy. For the most part Bushwhacker out performed Proxy and yet only 5-6 players tried him, many more played as Proxy.
We’re still grabbing stats data from the cup to compare with the pub data we have. Terminal does stand out in the early results we have as having issues at objective one, most of the other maps, statistically at least played out quite well though.
Hopefully once we finish a full sweep of the data we can post a blog running over some of the findings.[/QUOTE]
We use skyhammer quite often, did on chapel especially in attack. Both first and last stage. (Striking the bridge and right back corner onto the tunnel entrance’s side) as well as striking the respawn on last stage/clearing out the transmitter. It doesn’t necessarily have to kill people to be effective, which is why I guess there wasn’t much of a “focus of attention” on it, for the viewers/stream. But it definitely got its job done, by pushing the defense back or even just having them mispositioned due to the strike’s directions.
Also, I believe I did get a 2man airstrike kill on chapel vs .ini on their respawn, streamers just don’t really… notice these things.
We also used an occasional nader, most specifically on terminal to defend the wall plant with amongst other things. There are a lot of situational mercs, for maps, but they’re just not effective enough to make it into the… “main squad”, be it cooldowns too short, killing efficiency not high enough or comparable to more viable mercs, or even just their ability being… mediocre at best and easily outshined. Which, really, you’re aware of. It’s been complained and talked about for a year, ideas have been posted, suggestions have been made, echo must most definitely be showing it. Though, I’d really wish you wouldn’t concern yourself with merc balance right about now. Gameplay issues such as sync’d spawns should be of much more priority and many more i’ve posted before already. http://forums.warchest.com/showthread.php/43535-Closed-Beta-impression-from-a-competitive-view
Also please… Please fix explodydendron. I haven’t gotten around to it yet, but I’ll be posting a video shortly. It bugs 7 out of 10 times, on a good day, resulting the grenade into not exploding or dealing damage entirely. Stream showed several cases of it as well.