What if, instead of Health Regen.......


(DootyBomb) #21

:slight_smile: maybe for sawbonez


(gg2ez) #22

@Kaneki this was probably me. I’m so un-co with the defibs.


(Jostabeere) #23

[quote=“K1X455;91955”][quote=“laudatoryLunch;91939”][quote=“K1X455;91933”][quote=“laudatoryLunch;91920”]I like it. I hate health regen in every game, because it’s pure shit. It made games like CoD cancer in the first line.
And it’s shit in DB. When I’m playing Aura and someone is at half health, and I run up to him, he is full before my station heals him, and I don’t get heal-EXP. Remove that shit and make medics more viable. Noone plays them in pubs.[/quote]

LOL… you wut??? [/quote]

wut? Maybe if you would play Aura you would notice the delay between the put-down of the station, the raise of the station and the beginning of healing process. In this time a merc gains 30-50 HP. Which means less EXP for Aura.[/quote]

Bushwhacher’s turret also has ‘prop time’. Kira has a short prop time. I expect Turtle’s sheild will also have prop time. That means all mercs with deployables have prop time. Maybe if you play the game more, you’ll notice what’s happening.

[/quote]
Is this an argument for health regen because all deployables have a pro time?


(K1X455) #24

[quote=“laudatoryLunch;92579”][quote=“K1X455;91955”][quote=“laudatoryLunch;91939”][quote=“K1X455;91933”][quote=“laudatoryLunch;91920”]I like it. I hate health regen in every game, because it’s pure shit. It made games like CoD cancer in the first line.
And it’s shit in DB. When I’m playing Aura and someone is at half health, and I run up to him, he is full before my station heals him, and I don’t get heal-EXP. Remove that shit and make medics more viable. Noone plays them in pubs.[/quote]

LOL… you wut??? [/quote]

wut? Maybe if you would play Aura you would notice the delay between the put-down of the station, the raise of the station and the beginning of healing process. In this time a merc gains 30-50 HP. Which means less EXP for Aura.[/quote]

Bushwhacher’s turret also has ‘prop time’. Kira has a short prop time. I expect Turtle’s sheild will also have prop time. That means all mercs with deployables have prop time. Maybe if you play the game more, you’ll notice what’s happening.

[/quote]
Is this an argument for health regen because all deployables have a pro time?[/quote]

Just saying you failed to realize that deplployables have prop time. Yet you like and hate it… which is, a LOLable fumblelitis.

Anyway, no to Personal Syringes, FirstAid Kits or health stims. It’s the job of the medic class to keep the team up and fighting. No medic, well, just slow down and don’t get shot.


(avidCow) #25

haha

story of the game?

many players are coming from a background where there was no way to get health or ammo but through medics and other classes (no stupid ammo crates either). no explosives or defusal without your engineer either.

dirty bomb is trying to please everyone, that’s why it feels like such a mismash of styles and you can sometimes see teams with awful class balance get an easy win (they simply have better aim)

i suppose porridge is better than no breakfast… :smiley:


(K1X455) #26

Vegemite sammich for me (Just hide the Vegemite from my Kiwi mate, cause he spoons it as if it was ice cream).

Medics miss the defib revive due to latency issues and delayed hit response. As soon as the net code gets optimized, it’ll more precise. Sparks will overcome Sawbonez as best combat medic.


(TndY) #27

Someone misses “medkits” from a game no one dares speak of.


(avidCow) #28

Vegemite sammich for me (Just hide the Vegemite from my Kiwi mate, cause he spoons it as if it was ice cream).

Medics miss the defib revive due to latency issues and delayed hit response. As soon as the net code gets optimized, it’ll more precise. Sparks will overcome Sawbonez as best combat medic.
[/quote]

I still prefer marmite, though I couldn’t imagine spooning it. That’s damn nasty.


(Vinos) #29

Vegemite and mermite sound like edible pesticides.


(avidCow) #30

They taste like them too.


(Hexwall) #31

You just need good teamwork and a capable medic. Thats all