What do you want to see in Dirty Bomb?


(Raide) #121

I hope they ditched the parkour in Dirty Bomb. It was a great idea in Brink, but it drew focus away from the gunplay and was kind of clunky.

What I would like to see are the body types from Brink. Please let me be a walking tank!


(NeoRussia) #122

Parkour was fine the one big mistake I think they made with it though is that you canā€™t shoot accurately while doing it, which took away from all shooting skill involved in moving around.


(Metal-Geo) #123

The return of parkour wouldnā€™t bother me one bit, if there are promises of it not being as clunky.


(Kendle) #124

I agree, but I donā€™t see how leaving OUT things like weapon customisation (which has become a staple feature of modern games) either ADDs anything to the game or makes it like any other game.

What will make DirtyBomb different, I hope, is that itā€™ll follow the SD tradition of being a true class-based objective game, which is still a rather unique game-mode.


(Kendle) #125

The only issue I had with Brinkā€™s parkour was that you couldnā€™t NOT use it. Having played a lot of Urban Terror, which has had power-sliding and wall-jumping since 2004, Iā€™m well used to using various combinations of keys to achieve certain movements, having the game decide for me what I wanted to do, and how to do it, was ridiculous.

I wouldnā€™t, but tbh I wouldnā€™t care either, unless SD have got WAY better at balancing these things. One body type would undoubtedly win out and everyone would end up using it.


(YouAreGood) #126

[QUOTE=Kendle;413505]I agree, but I donā€™t see how leaving OUT things like weapon customisation (which has become a staple feature of modern games) either ADDs anything to the game or makes it like any other game.

What will make DirtyBomb different, I hope, is that itā€™ll follow the SD tradition of being a true class-based objective game, which is still a rather unique game-mode.[/QUOTE]

The more possible weapons, the harder to balance them all. The more variations, the harder to presume what to expect when enemy approaches. The more weapon customization, the less of something else, as you produce the game in time and with a limited resources.

And what it really gives? More focus on less important matters. Having class based game, where all the classes have their weapons presets is unique. Itā€™s part of the class difference. Itā€™s ET-like, and not Brink-like, which is - from the marketing point of view - very, very important. And also that whole customization is a pointless toy.

I prefer the game to be a true class-based objective game. Not ā€œpartiallyā€ class-basedā€¦


(montheponies) #127

probably mentioned before, and although not a major point, some sense of humour wouldnt go amiss.


(kHal) #128

PLEASE no iron sights.


(woflram) #129

i would like there to also be an indepth story line. life before the massive online multiplayer era, games had to be genuinely origanel and that ment a sweet story with your character. I loooooooved brink because of this reason, which is why i have so much love and respect for splash damage. another cool thing would to have a story campaign + co campaign and a long one at that, along with your great ideas of online multi shooter modes. anyways, just thought iā€™d throw my thought out there. Looking forward to this game and hope i can pre order!


(Falcon.PL) #130

Wake up please. Do you know the Fallout series? I can suggest you that one* if you want a nice storyline + shooting. It is - in some sense - from before multiplayer ā€œeraā€. In fact itā€™s single-player RPG, but Iā€™m sorry to say that it;s not the shooters where ppl seek the storyline. Some text on the loading screen is far more than enough.

You were joking maybe, but itā€™s not funny. Brink was a serious mistake. We donā€™t want to mislead with our feedback.


(Fatfool) #131

Iā€™d like to see all the classes again. Brink took away the field ops (which I played in ETQW and W:ET). It was thoroughly disorientating not to have artillery.

Iā€™d also like to see the following:
Blood (Not some damn numbers listing the damage)
Explosions
Explosion effects (most notably knockback); the trailer had lots of explosions
Parkour movements which require button combinations, not just a press and hold
Ammo and med packs on the ground
Mines on every conceivable surface (why this was taken out in Brink I have no idea, it was great progress in ETQW from W:ET)
Flexible turrets if logical (Technology has progressed to the point where itā€™s possible to place turrets on walls and ceilings like in Natural selection 2)
Vehicles
Rockets to blow up vehicles
Flyers that take 2+ months before a player can actually fly them (remember how only doom could fly the tormentor during the beta?)
Scoping (I think this should be in worked well if you were hiding around a corner or sniping some fool, this is important for headshots too; besides, whatā€™s a railgun without a scope. No ironsights/scoping appeals to fast paced CS or quake 3 players but ET and ETQW allowed even people without such fast reflexes to play a support role)
Proper primable grenades. This killed Brink for me. Itā€™s odd but I have a 2:1 kill ratio for Nades : gunfire.
Team Asymmetry (well, doubt this will happen since both sides are human)
Enviromental hazards (falls, radiation spots etc)
In game VOIP for day one
Support for an indefinite number of mouse buttons
Choice of spawn points
A crazy commander (Depot yard captured! Depot Yard lost! Strogg jokes too)


(KlausMorgenholz) #132

[QUOTE=Fatfool;414316]
Flyers that take 2+ months before a player can actually fly them[/QUOTE]

I had to make a bindings script so I could fly them properly like, in Unreal Tournament 2004 for example. Default flight controls in ETQW seemed like nonsense to me.


(abzes) #133

Competitive support to the community and a nice spectator mode, objective team based gameplay in the form of 5vs5 or 6vs6! Trickjumping (strafe), Dedicated servers, Changeable crosshair (size, colorā€¦), No iron sight, ET based gameplay would be the best, include some weapon like rifle grenade in modern look, sniper, and stable medic, engeneer and field op classes.


(mephixto) #134

Give some kind VIOLATOR!!! and would be happy


(fumble) #135
  • No iron sight
  • Quake movement
  • class based
  • fast shooter

(Xyphen) #136

Just got this idea ,

i think there should be zones of the map where you cant use some or all weaponary . For example - area with too much radiation so you cant use explosives - only guns for example , mybe dark basement without any lights to short the way to objective (you can only see exites and nothing inside -picture all the fun when you bump to someone on your way trough , or covert ops hiding and stalking there) or some poison gas leak so only close combat is possible. Many options , this thing can bring some control to pub servers where you have 64,32 players and tactical importance to eSports matches .


(Dysfunkshion) #137

[QUOTE=Xyphen;414427]Just got this idea ,

i think there should be zones of the map where you cant use some or all weaponary . For example - area with too much radiation so you cant use explosives - only guns for example , mybe dark basement without any lights to short the way to objective (you can only see exites and nothing inside -picture all the fun when you bump to someone on your way trough , or covert ops hiding and stalking there) or some poison gas leak so only close combat is possible. Many options , this thing can bring some control to pub servers where you have 64,32 players and tactical importance to eSports matches .[/QUOTE]
While I can see this working in pub matches (perhaps as a server option to toggle this on/off), I donā€™t think itā€™ll work in competitive play. I donā€™t like to be restricted artificially.


(Fatfool) #138

Me too. Well I got someone on the forums to help me with it in return for showing the tricks of artillery strikes.

My rocket/sabot switch was on my thumb button instead of 1 and 2 lol. Flare was right click.


(ramnes) #139

Movement/actions :

  • I really would like to see the Q3 straff jumping in a new game. If itā€™s not possible, Brink SMART system is great but a bit faster would be nice. (both straff and SMART could be possible, it would be ****ing awesome)
  • No double jump, seriouslyā€¦
  • Instant actions (e.g : when I press on crouch key, it crouch instantly)
  • Precise movements
  • Fast movements (I mean : really fast movements)
  • Fast lean without shoot ability
  • Nearly instant scope for sniping

Weapons :

  • Fast weapon switching, slow and non-automatic reloading (forcing to switch from SMG to gun when out of ammo)
  • No weapon customisation (and no money system to buy the weapon)
  • Not more than two or three weapon for each class (each weapon is linked to the class role)
  • Riflenades and panzerfraust (but donā€™t overpower them neither)
  • Grenades timed in the hand

Shots :

  • Really accurate shots with the basic weapon, nearly no spread
  • Possibility of using same hitsounds than in W:ET (different for head/body shot)
  • 3-4 headshots or 10 bodyshots to kill someone, with all weapons
  • Powerfull weapons can NOT headshot (like MG42 in W:ET)

Classes :

  • At least four different classes, five or even six would be awesome (medic, field ops, soldier, covert ops, and engineer was an awesome teamplay combo)
  • One class with random-mass killing weapon (like artillery in W:ET)

Maps :

  • A supply depot map remake would be awesome !
  • Nothing more than W:ET map style
  • Faster objectif vehicle than in Brink (and not destroyable with SMG, only heavy weapons)
  • More than five maps, at least ten maps would be nice
  • Selectable spawn points and different ways to get an objective
  • Maps SDK

Misc :

  • Linux game servers
  • Linux client (or I wonā€™t buy the game)
  • No punkbuster **** (something better that donā€™t scan your RAM and make you laggy as hell)
  • Bindable actions, customizable HUD, customizable crosshair (SERIOUSLY, I WANT MY ONE PX WHITE POINT), crosshair health infoā€¦
  • cg_gun_frame
  • No auth, LANable
  • Modifiable and colored nicknames (^1that ^2was ^3awesome), with colors in the kills list and chat
  • vsay cheer
  • 20 seconds spawntimes with nothing more than 3 seconds immunity
  • auto game records
  • spectators
  • TV system for competitions broadcast (like ETTV)
  • NO DLC ! but patches for bugs, major changes, etc. Let the community do the maps.
  • Long time support, with a dev team listening to pro players

To be continuedā€¦

tl;dr incoming


(Raide) #140

Itā€™s F2P. Why would there be DLC? Thereā€™ll be a bunch of content patches for Microtransaction shop, Iā€™m sure.