[QUOTE=AssortedStuff;521811]Regarding the maps, I wouldn’t expect new maps in the next weekend.
On a side note, have a look inside the folder ‘Movies’ (inside the DB installation folder)
[/QUOTE]
Whatcha talking about?
Post one 
[QUOTE=AssortedStuff;521811]Regarding the maps, I wouldn’t expect new maps in the next weekend.
On a side note, have a look inside the folder ‘Movies’ (inside the DB installation folder)
[/QUOTE]
Whatcha talking about?
Post one 
The new things I can see in this folder !
LM_Dockyardt.bik
LM_Highway.bik
LM_Canal.bik
LM_Rebar.bik
for the rest it’s TDM maps and usual maps, so I suppose “highway” it’s the 1rst custom map from community (Wezel? can’t remember), dock yard also known as “battersea” For the 2 other I just don’t know.
[QUOTE=BomBaKlaK;521814]The new things I can see in this folder !
LM_Dockyardt.bik
LM_Highway.bik
LM_Canal.bik
LM_Rebar.bik
for the rest it’s TDM maps and usual maps, so I suppose “highway” it’s the 1rst custom map from community (Wezel? can’t remember), dock yard also known as “battersea” For the 2 other I just don’t know.[/QUOTE]
If I recall correctly Rebar was the block-out (untextured) TDM map set in a construction site. Canal was also a TDM map, but that one was fully textured and had a train splitting the two sides of the map.
The one that doesn’t ring any bells for me is LM_Loading, which of course could have nothing to do with maps and be a loading screen of some sort… 
Sounds interesting. I have not checked it out, not even the files, but why not have a look…
On a sidenote, perhaps some of the developers could enlighten me: why do you still use Bink? Even a company like Blizzard uses it, and the cutscene quality really suffers severely from this outdated technology. Why not use a more modern and capable codec (not to mention patent and royalty free), like .ogv or .webm?
Apparently it’s less resource intensive for a comparable quality level, so better suited for environments where movie playback is not the primary objective.