[QUOTE=4lxndr;496073]I did indeed kick myself at that 8:30 part (and several more after and before). You might say I had, uh, tunnel vision? :rolleyes:
Certainly a few things to make amends for next week!
This is great means of feedback on spectating and casting, hopefully we can sort a lot of those issues out soon. Did you find the fixed team colours confusing? That really didn’t seem as something working well to me, when you went first person and saw people shooting blues.[/QUOTE]
Well the feedback I have should be taken with a pinch of salt as I am new to all this however I do feel most of it is valid.
1, [HUD] - Name Text - I found this very hard to read as it seems to have some strange motion blur when moving and is not very defined. I would much prefer the old alpha trailers style of HUD text for the spectator mode… If I was to have my own way I would have a button on the keyboard where I could toggle the names on and off as they did seem to clutter the screen at points. A simple press shift to activate the names and tap it again to remove it would give the whole interface a much cleaner look.
2, [HUD] - Player Icons - Right now all players have that small diamond style shape in their team colour to indicate their location. I would like to see this replaced with an icon that represents their core “class” OR ability to give HP/Revive, Ammo or Recon.
3, [HUD] - Mini Map - Obviously this is not working yet but when it is I would hope to be able to scale it a little bigger (not for me but for people that stream/record/cast on lower resolutions from a native 1080p).
4, [HUD] - Location Name - The names of the locations do not update with the players location you are following (Assume this is just not yet implemented)
5, [HUD] - Ammo / Health / Ability - Have these update for the players you are following (Assume this is just not yet implemented)
6, [HUD] - Ability Icons - Show small icons for each ability next to the players face on the screen so we can see when its going to be back up.
7, [HUD] - Respawn Timer - So we can see how long before characters will respawn
8, [FEATURE] - Quick Location Switching - use F1, F2, F3 & F4 to go to points of interest on the map. ie, F1 defenders spawn and F2 for attackers spawn. You can then use F3 & F4 for current objectives and area of interest (even could go as high as F6)
9, [FEATURE] - Free Look Speed - Use the mouse wheel to set the speed for flying though the map in free look mode. This would allow for cool/smooth shots of the action as well as quick arrival at the action when needed.
10, [FEATURE] - Quick Follow - When left clicking in Free Look you will instantly follow the person closest to the centre of your screen. (allow quickly getting into the action if you see something crazy about to happen without trying to find out who it is and what button you need to press to get to view him/her)
11, [FEATURE] - Full Stats - Have a key that allows us to see all stats of a player during a match (maybe the players overall account also if possible) in order to demonstrate what this means to new players and people that do not fully understand what is going on.
12, [CHANGE] - Quick Stats - Pressing tab should really reveal more then simply the number of points a player has got while in spec mode. This would allow the caster to identify who is the “action man” of the team who they can follow for kills and who to expect to do what in game. Obviously thought the game you get an idea of this anyway but that quick info would be very usefull
13, [FIX] - Collision - Stop us from not being able to fly over certain walls due to collision volumes
14, [GAME CHANGER] - Respawn System - I would LOVE to see a respawn timer START when someone on a team dies (ie lets say 30 seconds) so the first person to die in a team fight WILL have to wait 30 seconds to respawn if not revived. However anyone that dies in the mean time will also spawn when the first person that died does. This will allow a small number of breathers for the caster to explain the game and tactics, for defenders to setup/heal and attackers to go in as a 5. More full team fights and a reason to commit to the said fights. Right now due to the short and constant spawn timers we are seeing both public and draft teams ending up going in one at a time vs 4-5. This is not fun to play and it is certainly not fun to watch. I honestly would put my whole being on the bet it would improve the feel of the game hugely and could actually speed up the game.
15, [CONCEPT] - Merc Limits - This is really hard to find a way to work it… However seeing 3-4 sawbones per team is simply not fun… It will be impossible for you to stop this happening as there will ALWAYS be one class SLIGHTLY better then all the other classes… I honestly feel the only way to prevent this from happening (and make you guys more money if you think about it) is to find a way to limit the number of identical Mercs per team.
These are just a few of the “important” things that I feel should be changed/added/fixed to make this a good game to actually watch as much as play.
Hope some of these could be considered food for thought 
Thanks and look forward to doing more in future 