[quote=“Runeforce;121058”]
IMO a rng based loadout system is a move in the wrong direction, and player trading would be an even further. [/quote]
im not here to defend the rng based loadout system, but they made their bed with that and its hard to see it changing. I disagree greatly on the second part however. i think for a game/system like this, player trading would do nothing BUT make it better for everyone involved.
-non gamblers can buy the exact loadouts they want for x dollars
-gamblers can get something of value for the good loadouts they roll but will never use due to weapon/merc preference.
-rolling a duplicate wont feel like a soul crushing waste of credits/time
-SD sells more cases, because case contents inherently have more value
-SD makes money on all player transactions.
i honestly can not think of one way it would be bad.

