I haven’t had my computer again to actually test it out, but based on these videos, I think it is very cool and like that SD tried it out and am really glad they did, but don’t want it.
It was a good idea, but I feel pushed to have to do the continuous wall bounce to move around the map now so that I can play competitively. I definitely do NOT like to have to continuously to do the wall hop to move. I don’t mind a bonus for effort, but that implementation is too boring and monotonous and would be annoying to watch in videos of players. If you are going to keep this, don’t let it give you any more momentum than jumping does.
I did like the jumping for speed in ET, because it was so simple and easy to perform that it wasn’t monotonous. You could have large, fun maps since they were traversable; at the same time you didn’t get that movement speed in combat, so it didn’t make fights stupidly impossible and were instead just right. Jumping also gave you huge spread, so it was dangerous for you to jump around in many places, so you didn’t see a big wave of people in the air all the time.
I like that you tried to do something similar, but it looks like it would be terrible in practice for that purpose, and so I wouldn’t want it. I don’t want to feel forced to constantly hug a wall and try to jump at the right time. Please change it or remove it.
Phantom’s in-air lunge will be significantly toned down at some point
I actually thought it was really cool how he was so effective compared to the other mercs. It filled his unique flavor and made him feel more like a “phantom”. It would be cool to see him walljump past the enemy line and start taking them out from behind. I would be always fine with him keeping walljump ability.