Can you guys read the rest of the fucking thread. A dev confirmed that is not true and the wiki is outdated.[/quote]
I did, my bad, I still don’t believe it tho’.
Can you guys read the rest of the fucking thread. A dev confirmed that is not true and the wiki is outdated.[/quote]
I did, my bad, I still don’t believe it tho’.
@Ghosthree3 That is my mistake then. I was fairly certain the wiki was up-to-date (due to Smooth supplying the core data in the first place), but I guess I was wrong. Didn’t realise they had actually changed the values - or were they incorrect? Regardless, my bad.
So what are running speeds with pulled out an ability item like med/ammopack or sticky bomb? Those are 100% running speed?
@Faraleth I believe it was just wrong to begin with because the last change I remember was reducing the speed of the bat, which with the updated values in that post are still higher than the wiki.
@Giant As far as I am aware they were either the same as the melee weapons, either 97.5% or 100%. I can’t say for certain though, I haven’t seen it detailed anywhere.
@Ghosthree3 Ah right, well that would make sense then! Thanks 
You do run faster with the secondary out than with the primary but you run even faster with the melee even if it’s a cricket bat or sword (which I kind of disagree; how is it easier to run with a 4 lbs, oblong object that can damage you if you trip and fall on it than say a 2 lbs firearm that at most could give you a bruise?).
So wait does the Stiletto run faster than the Beckhill or is it the same?
Because a lot of the best kits have Stiletto, eg. Fragger and Skyhammer.
i NEVER played BFH i only had acc for doubling funds however i did play BP4F for almost 4 years