Victory as a multiplier instead of flat reward


(DepressedOptimist) #21

That happens in a lot of games, I myself have frequently done it. I prefer games to have the option, it adds to the paranoia.

I dont see anything fixing it either, say your team has two medics if reviving an engineer is priority over reviving a soldier don’t you think the medics are going to race for the engineer instead of having one back up the soldier.


(tokamak) #22

The xp lost for teamkills should also be context-sensitive. Teamkilling a relevant a class near an objective should lose you more xp than randomly killing a mate anywhere with an explosive.


(SockDog) #23

Sorry OT thought. Nmh so ff off by default and only single plant locations. Not going to take people long to grief that to hell.

And despite possible abuse I still want to pat good players on the backvat the end of a match. I just think it’s a good social mechanic.


(LyndonL) #24

Yeah… It’s called Team Chat (Y) -> “Well done Bob, you’re swell”.


(SockDog) #25

Sorry I thought everything needed to be qualified with a virtual XP currency and the suggestion was founded well within those confines. If we’re going back to just playing like we would in real life I’m all for that too. :slight_smile:

That is if chat isn’t disabled by default!


(Cankor) #26

The teamkilling to finish an objective is one reason PC players get so pissed when their dedicated servers are taken away. Having the control to ban guys who do that from your server really helps curtail that kind of behaviour. “Do it once and you’re not allowed to play with us, have your fun somewhere else, bye.” Happy to say I never ran into it that often in ETQW, really only happened to me a few times and only for the first few months as far as I remember. Certainly it hasn’t happened to me in the last year (community is small though, so those guys would get a rep and quickly kicked form servers which are all private).

[QUOTE=DepressedOptimist;250328]That happens in a lot of games, I myself have frequently done it. I prefer games to have the option, it adds to the paranoia.
[/QUOTE]

And Optimist, I have to ask you when you say you do (or did) this a lot, how come? Was it because it was already prevalant so you figured you might as well (the looters feeling like they don’t want to be left out on the booty), or was their some sense of entitlement you felt you had? I’m curious as to what drove you to that behaviour? Or are you just an A-hole (some guys are and the anonynimity of the internet really brings it out in them)? :slight_smile: I’m not calling you one mind you, I am just asking, somehow I suspect you’re not but certainly that kind of behaviour makes people think of you as one when you do it, so I really am curious as to what drove that behaviour in you.

[QUOTE=DepressedOptimist;250328]
I dont see anything fixing it either, say your team has two medics if reviving an engineer is priority over reviving a soldier don’t you think the medics are going to race for the engineer instead of having one back up the soldier.[/QUOTE]

That’s what they should be doing, rezzing the objective class first (when appropriate of course, and the way SD is defining that I believe is based on proximity, which is probably the only feasable way to do ot). So, yes, hopefully they race to the guy who can help them complete (or defeat) the objective first, and rez the soldier second.

I do agree with Sock that it would be great to find some way that players could reward, or at least recognize, other players, but it really seems wide open to abuse (especially if you have an opposite mechanic). Obviously you can always add guys to your friends list, and you can discuss with your clan mates which guys who play on your server are team players so you can kick them last when you have to kick for a clanmate (or invite them to join your clan if they are clanless). But anyway, as I said before, I think SD are trying really hard and focusing on this issue, that of making sure good behaviour is properly rewarded, and this is done via XP (and subsequent unlocks) as the in-game incintive system.


(LyndonL) #27

Bloody hell, they don’t want to turn text chat off by default too due griefing do they!?

Meh, sorry. I was just being a smartass… I’m meant to be studying right now and finding every excuse possible not to :smiley:
Anyone who says uni by correspondence whilst doing a full time job is easy clearly doesn’t work shift work.

I agree Cankor. Just another reason that dedicated servers should stay. Not to mention extending a game’s life /replayability --> modding etc. (Mind you, this goes against the COD mentality… why make people want to keep playing the same game when they’re trying to ship a new one out every second month!)


(Apples) #28

What what what? You need to actually do objectives now!? Just shoot everything, should be enuff!

:smiley:

Peace