Sweet looking map, nice work. Cant wait to give it a try, any FPS or other issues on larger servers that anyone has come across yet?
Vesuvius_b1 released
Hello gaming & mapping types
Well the vesuvius map seems to be running ok although there was one script issue that needed to be fixed before anyone noticed it - so we have made a fix.
Basically the fix pk3 needs to be placed in the main folder of the game server and all will be ok
Thanks for pointing it out Jack - grab fix here:
http://www.mrfin.co.uk/vesuvius_dl.htm
Latest wip. are plans to build alternative routes through catacombs under the town - like you find under Naples - eta. when Firefly returns from his holiday :lol:
since it is the public release we are still playing and enjoying your awesome map 
Really nice map with good design and nice gameplay. Cheers.
Some few stuff that i found bit bothering while playing this map on our server :
The Urn is really hard to pick up when it still in it’s location.
Some ladders around the obj are not working well.
The MG aiming at the track entrance (sorry i forget the entrance name) is very deadly.
Ill post some screenshots later.
Other than that, the map is sweet
Hello
since it is the public release we are still playing and enjoying your awesome map

The Urn is really hard to pick up when it still in it’s location.
You’re right - will make the surrounds to the Urn wider
Some ladders around the obj are not working well.
This too will be fixed
The MG aiming at the truck entrance is very deadly
Again you’re right - but this is deliberate - thinking was to encourage play to flow around all available routes not just through the ‘south gate’
Thanks for observations though - am taking notes and have a growing list of improvements/amends for the next version
Mrfin, you did it again!
Massive respect to this map!
The first time i played this one i felt like a little noob again being lost in these goldrush-like streets 
The map has some nice trickjumps too
i like that 
Im thinking of making a tj movie about ur maps. (lighthouse has some sick-ass tj’s. don’t really know about bridges)
keep up the good work! and let it inspire us all!
Greetz,
RoeltjE
Roeltje
Thanks
you’re welcome -
Thing is that the map would’nt be here if Firefly did’nt put his 50% in
too :!:
Hello mapping game types
there is a patch available to add some voice-overs to vesuvius_b1. This was kindly put together by alex82 - you can get it here: www.mrfin.co.uk/vesuvius_dl.htm
(Thanks Daniel - sry for the delay)
vesuvius_b1 is getting a fair amound of playtesting which is good to see - thanks to the ppl hosting it.
We will be building in the amends for the final version over the next few weeks and it will be done by some point in June. What these amends are has not totally been decided upon yet mind.
One thing for sure will be a quicker axis spawn change once the allies have got the urn to the truck.
but hey! - now is the time for ppl that have suggestions to make them - because it will be too late come June. All ideas appreciated. 8)
just to confirm… does the sound pack have the forward spawn exploit fix built into the vesuvius_b1.script file?
they both start the same
Incredible map mrfin, the best map which I for a long time saw.
Beside this map I occur myself like a beginner
10x more details e.g. as in my Map “Neuschwaben_b1”
and a wonderful ambient with volcano earthquakes… 
Thanks for the kind words FischCommander… 
At the moment we are hard at work making changes to the map, based on the feedback we received these past weeks.
The final version will most likely be release mid June.
very well, I look forward already to it
btw: sorry that I not also mentioned you 

we are still playing the map since it is out
and noone is complaining and ask to remove it from the rotation 
not usual cuz players got bored sometimes to have to play always a same map since severall weeks
well dont forget to tell me when the new release will be done
thanks