hm… after founding many threads on this topic with search, ive choosen this to post in my opinion. yea it says about holes, but i found the most good replies in this so decided in favour of this one.
i think its a very useful and good stuff. some even said he wishes it not to be in radiant :S everybody saying its evil. indeed when using with extreme shaped stuff or making a hole.
but think of terrain and other simple careful usage.
check attached small jpg - the bottom brush was made manually, and after lately discovered the substract tool i made the upper brush with it. no fragments, nothing unwanted artifact. and its less time than manually tweak the 3 vertices of each such brush to the bottom brush, as i did earlier. its by no way inferior nor had any disadvantages when using for this.
when u have brushes viewing in z axis the x,y plane they are exactly in cover, and the bottom have a custom upper face once made with hard work, the best way to attach a top brush to it with exacly touching bottom face is to use csg substract. i only discovered it after made by hand many others. it was a hard pain to make all the water brushes without it but after started using, quickly done the rest.
and i later used it in other places on my terrain instead of clip, not only this type of situations (exactly covered), and still worked fine. (yes!)
and also, it writes a report x fragments form y brushes. if x=1 y=1 then it done a good job, nothing worse than manual vertex editing. just my 2 cents
of course i dont use it to make holes, arches, et c. neither patches i use for these, i hate them. best way is to make from brushes manually, and then clip and/or vertex (face) edit. and yes i know 3 point clipping.
