Update Released!


(Humate) #21

For rhino, the movement penalty for spin-up is annoying. :wink:
However I’m glad you can spin-up off mouse1. The patchnotes seemed to suggest otherwise.

Only tested it out for 2 minutes on an empty server, however. :slight_smile:


(Protekt1) #22

Rhino is strong but I could see 2-3 of these becoming an issue in a pub. Just more reason to cap characters imo lol… He is cool though. The movement speed seems okay. Maybe if he didn’t have sprint he would be more vulnerable to explosives and airstrikes etc. But he is a cool character overall. I loved seeing him scramble for cover from my airstrike. My first impression is positive regarding this. Someone suggested it might be too powerful at long range. If that is the case please don’t make it less accurate if you can avoid it. Just increase fall off damage or something. And I noticed it seemed like this gun was shooting through some walls, like the gate between objective 1 and 2 on camden.

Seems like weapon audio was greatly improved. Seems like the audio much better matches fire rate giving much better feedback. I only tested the m4a1 out, but I could tell other weapons had different audio and didn’t sound like bullet hoses. So far hit feedback does feel better. Gonna need more time to judge this.

I only played on camden so far… seems like the maps were not cycling. The gate next to the electrified gate is new. The door on the left side (seen from attacker perspective) just seems like it is unnecessarily getting in the way with the position it has. That choke point is hard enough for attackers without the gate being there to block view/bullets. Perhaps if it was opened towards the other direction that would be best. Otherwise I have a fairly positive opinion of that choke point.

I think the new hp bars are a little weird, but not too obstrusive… so far positive reaction to that.


(Wezelkrozum) #23


I will never forget this day :cool:


(Anti) #24

[QUOTE=S0und_;484473]PHANTOM

  • Removed the Sniper Rifle and replaced with a Sword

First i wasn’t sure if this was serious, unfortunetly for me, it is true.

So, quick feedback. There is only ONE viable melee build/character in an FPS game, and this is the following:

//youtu.be/G3RieR7mDw8

//youtu.be/T86zJt6lnz0

Commando build is about:

  • movement SPEED
  • Fast melee attack
  • Reduced model visibility on certain maps

Phantom:

  • speed?
  • fast melee attack
  • Reduced visibilty (for the first hit)

Obviously i played it for like 10minutes, but without being able to run faster then ppl can aim at me, i hardly believe this character will ever work.[/QUOTE]

He’s very work in progress, we’re working on several solutions to the issues you suggested :slight_smile:


(shaftz0r) #25

fix the server rotations and the cfg issue asap. we cant test without these being fixed


(Anti) #26

Ducks is already investigating the server issue, thanks for letting us know about the configs, we’ll see what we can do.


(Ashog) #27

[QUOTE=Protekt1;484481]Rhino is strong but I could see 2-3 of these becoming an issue in a pub. Just more reason to cap characters imo lol… He is cool though. The movement speed seems okay. Maybe if he didn’t have sprint he would be more vulnerable to explosives and airstrikes etc. But he is a cool character overall. I loved seeing him scramble for cover from my airstrike. My first impression is positive regarding this. Someone suggested it might be too powerful at long range. If that is the case please don’t make it less accurate if you can avoid it. Just increase fall off damage or something. And I noticed it seemed like this gun was shooting through some walls, like the gate between objective 1 and 2 on camden.

Seems like weapon audio was greatly improved. Seems like the audio much better matches fire rate giving much better feedback. I only tested the m4a1 out, but I could tell other weapons had different audio and didn’t sound like bullet hoses. So far hit feedback does feel better. Gonna need more time to judge this.

I only played on camden so far… seems like the maps were not cycling. The gate next to the electrified gate is new. The door on the left side (seen from attacker perspective) just seems like it is unnecessarily getting in the way with the position it has. That choke point is hard enough for attackers without the gate being there to block view/bullets. Perhaps if it was opened towards the other direction that would be best. Otherwise I have a fairly positive opinion of that choke point.

I think the new hp bars are a little weird, but not too obstrusive… so far positive reaction to that.[/QUOTE]

I will try him for some longer time but currently it seems to me that Rhino is actually too weak at long distances.


(INF3RN0) #28

Best thing in this patch is updated audio :).


(Rex) #29

Yep, all the sounds and some map changes.


(Ashog) #30

The toy car on execution LB is the best part still!

It makes me feel like buying a S.M.A.R.T.

Ho wait…


(Protekt1) #31

I noticed the m4a1 suffers from audio not syncing with shots fired. Single shots = good. But 2-3 shot range sounds like an extra 2 shots are fired.


(Loffy) #32

.

RtCW and COD2 enabled me to replay the beach landings.

Rhino gave we virtual access to this cinematic moment from Full metal jacket:
[video=youtube_share;k_dWKAfZvI8]http://youtu.be/k_dWKAfZvI8?t=52s[/video]
Game is getting better and better. I hope it will take off and dominate eventually.


(Humate) #33

Rhino: Hmm the spin-up is too long imo.
Vassili: Jump sniping seems possible now, thank you for this. :slight_smile:


(Runeforce) #34

When I open the Nexon launcher, go to my ā€˜Library’, and click on Update, I’m getting the error ā€œError: Installation failed. Remote file cannot be acessed or does not exist.ā€


(acutepuppy) #35

This patch had some stealth awesomeness with abilities.

Fletcher: New sticky bombs are great, airbursting is a lot of fun.

Phantom: Super spooky scary. Great improvement.

Fragger: The hand count is awesome,

Arty: So much more versitile, love it. Targeting is glitchy.

Aimee: YES! Tec camera is now a proper world object, and the beeping on detection is a huge help. Spotting is a bit unreliable at times. Would like to see detonation without being in camera view. Give the explosive a very long arm time to prevent using it as an airburst?

Hope to see some of the same thought put into martyrdom, and further fine tuning other abilities.


(Paul) #36

Like the update, +1


(RasteRayzeR) #37

WOW this update !

2 landmines are awesome ! I got a nice FPS boost and the whole action is getting really nicer ! I LIKE IT ! Also the sounds are nicer and the menu is more reactive => +1


(Ashog) #38

btw the fps boost is a lie.


(shaftz0r) #39

i have the same fps as i did after this patch, while upgrading to a 760 :stuck_out_tongue: before this patch i was riding 60-80fps solid. im back to 40 and it dips to 20


(BomBaKlaK) #40

I never go under 120/140 all in low without any tweak !!!
Most of the time I got around 200