Unlock and Load – Levelling


(Pytox) #61

will there be card trading possibilities added as well ? :smiley: maybe even a marketplace like steam lol


(xdc) #62

would be nice to see what card each enemy is using after they killed you,
to be able to see what augments my class has during game,
open crates ingame or at lobby

leveling self and mercs seems to be based soley on xp, there should be xp awards u can chase after, like 1000 full health revives

destroy card to gather materials to build a card, or use 3 cards to make a card you want, etc

I like this system but we are not testing it at its full potential


(Mustang) #63

Ohh yes, I like this idea very much.


(Exedore) #64

[QUOTE=xdc;507826]would be nice to see what card each enemy is using after they killed you,
to be able to see what augments my class has during game,
open crates ingame or at lobby[/QUOTE]
The first two are definitely in our plans, the last is one we’d like to do but has large technical hurdles to overcome.


(PixelTwitch) #65

If the last one is not worth the effort surely you can at least let us see if we have anything new in our inventories?
Currently a lot of people after each map are leaving to look at their inventory and then sorting out Mercs. They come back a few min later after missing a couple of min of the first half of the next map. Its also making player numbers seemingly fluctuate constantly and at some points literally killing off servers too early.


(BomBaKlaK) #66

[QUOTE=PixelTwitch;507869]If the last one is not worth the effort surely you can at least let us see if we have anything new in our inventories?
Currently a lot of people after each map are leaving to look at their inventory and then sorting out Mercs. They come back a few min later after missing a couple of min of the first half of the next map. Its also making player numbers seemingly fluctuate constantly and at some points literally killing off servers too early.[/QUOTE]

Be able to check our inventory whithout server deconnection (maybe ingame) is needed


(Exedore) #67

There might be some technical issues with this in the live build, but it needs to be crystal clear when you’ve gotten a drop after a match.


(PixelTwitch) #68

If that is the case (you only get drops after a match) you need to make sure its clearly defined when its safe to leave a match!
I like many others ALT F4 at the end of a match if I am coming off and this is often before the XP bar screen. Does this mean I am missing out on drops?


(Exedore) #69

Yes it does. That’s normal behaviour though; in that case it needs to be clear that you have a drop when you next log in.


(PixelTwitch) #70

Sorry think you miss understand what I mean…
I mean do the chests only get handed out at a set part of the match or is it at random times?

Not talking about the notification but actually when we get the chest here.


(Exedore) #71

It’s always happening at the XP review stage; that’s where we fire up the RNG.


(tokamak) #72

Is it possible to have in-game notifications, like a voice congratulating you, like in ET?

That way people will stick around after the match to check what’s in the box.

Also server-wide notifications on people finding rare stuff is fun as well. People can then set for themselves whether they want notifications from others on common/uncommon/rare or filter all.


(Glottis-3D) #73

[QUOTE=tokamak;507939]Is it possible to have in-game notifications, like a voice congratulating you, like in ET?

That way people will stick around after the match to check what’s in the box.

Also server-wide notifications on people finding rare stuff is fun as well.[/QUOTE]

me like it!!!


(PixelTwitch) #74

Ah ok. well I often leave before that as the round ends, thanks for letting me know.

However, I do need to ask… Why have I not got a crate in over 5 hours of gameplay?


(Exedore) #75

Sounds like a bug!


(PixelTwitch) #76

Why is it always me :frowning:


(Exedore) #77

You’ve surely gotten every available loadout card already anyway, as there weren’t that many to get in this build. We’ll build the overall volume slowly and steadily.

But, this is why we need to test these systems!


(PixelTwitch) #78

[QUOTE=Exedore;507953]You’ve surely gotten every available loadout card already anyway, as there weren’t that many to get in this build. We’ll build the overall volume slowly and steadily.

But, this is why we need to test these systems![/QUOTE]
There are 30 cards in this build…
I have 14 cards of which 9 are duplicates…

In short I have 5 of a possible 30.


(BomBaKlaK) #79

I don’t have sawbonez anymore in the unlocks only some selected mercs. some mercs don’t show up for the unlocks.


(fzl) #80

Great…

15 crates unlocked 3 thunders doubled 4 phoenix doubled 4 sawbonez doubled…and for my fav merc bbq not 1 crate…

ridicoulous