[QUOTE=SockDog;410474]I think the problem is that the hud elements are not things we expect to see in the centre of our vision. Would it not be more natural to [strike]steal[/strike] borrow from L4D and have team mates show an outline when behind a wall? Okay that’s not natural either but you’re talking about seeing a human form instead of a block of text and colours. Should outlines could follow L4D and change colour depending on status, flash if necessary.
For objectives and guidance I think a clear map location should be sufficient at a minimum, if we want further help then guidance arrows like GPS should be place at the lower center of the screen and blended with the map not as part of the HUD.
Basically make a lot of the information present in a natural or integrated way with the environment rather than as a kind of labelled overly.
And yes, a Hardcore mode with most of the hud turned off would be good.[/QUOTE]
I like a lot of what you say here.
I also like the guidance arrows, but with a lot of different routes to an objective and with the maze-like nature of some maps I think that GPS style navigation may be less awesome than an icon with a distance.
Maybe make that icon fade more based on distance so it is visible if you look for it when you’re far away?
Unless you mean an arrow that points directly at the objective and not a turn-by-turn navigation thing? That could work… but how about this: options. You play with the arrow at the bottom of the screen. DAUK can play with no indicators and I’ll play with a small on-screen icon. That way everyone is happy?
EDIT: Do a google image search for what fighter pilots see in their HUD. Yeah, I know this isn’t a flight sim but if the army could make contact lenses that did the same thing you can bet that the guys on the ground would be seeing the same things.
It’s not about holding hands or ADD, it’s about freeing you to do what you want to do without having to source any information from elsewhere. It’s about letting you focus fully on what’s in front of you without needing to reference a map while under fire.
Now obviously a pilot’s HUD is loads more info than an FPS game needs, but a certain level of instant information is a good thing.