TWT-model release


(twt_thunder) #101

Dont download… for some reason it doesnt work… it runs sideways… I have to turn it around somehow… I will get back to you


(FAQIS) #102

Hi, really good models man!, but sadly are most of the pictures in this thread broken :confused: can you maybe try to fix that?


(twt_thunder) #103

??? all pictures is there for me?


(twt_thunder) #104

Now daz blitzen should work, enjoy them and have fun.
screens:





Download:
http://www.thewolfteam.org/index.php?action=downloads;sa=view;down=373

PS! Looking for feedback on the sec_blitz and really want to know if it works with mg and able to attach player!!


(FAQIS) #105

really nice imo :wink:

I especially like the beige trucks <3


(twt_thunder) #106

more added to elprops:

heaphones and a crystal radio to use with the morse thing

download:


(twt_thunder) #107

ski time!!!


Download:
http://www.thewolfteam.org/index.php?action=downloads;sa=view;down=389

enjoy!


(Teuthis) #108

Nice ones :wink:

Great job


(twt_thunder) #109

time for a little rewoke on this thread, buzy as I am :slight_smile:






these are low poly models you can use as JUNGLE background, to fill some fields to get that jungle feeling :smiley:

extract in your mapping etmain
add twt_jungle to your shaderlist

have fun!

download:
http://www.thewolfteam.org/downloads/?sa=view;down=399


(Mateos) #110

I don’t want to be mean, but these aren’t models… You can achieve this with sprites even in games like Doom or Duke Nukem 3D (see NAM on Steam, which is based on BUILD Engine) :confused: Excepted the 2 last


(twt_thunder) #111

I know Mateos, its just for background use. and I know you can do the same with brushes and texture, but when you use these they are ready scaled instead of fidling with it…
And just for the record… No one needs to use it if they wont :smiley:


(Mateos) #112

Yeah, fair points :slight_smile:


(Teuthis) #113

But Mateos Option has some pros when the Point Comes that the amount of entities matter…


(Mateos) #114

misc_model’s are compiled inside the BSP and not counting towards the entity count, no worry about this point


(twt_thunder) #115

junker 52 model.
1869 faces
1236 verts

remember to put junker52 in your shaderlist
to get propells moving ---->remapshader to propelas_moving //look in shader

Enjoy




Dowload:
http://www.thewolfteam.org/downloads/?sa=view;down=405


(twt_thunder) #116

will not maintain this thread anymore, check out our new downloads for new models instead…