@wanderer:
i havent tested the map.
but a missing “team_CTF_redspawn” shouldnt cause a freeze.
missing mapcoord yes, but not a missing spawn, exception is the info_player_deatchmatch which is necessary.
greetings
fidel
@wanderer:
i havent tested the map.
but a missing “team_CTF_redspawn” shouldnt cause a freeze.
missing mapcoord yes, but not a missing spawn, exception is the info_player_deatchmatch which is necessary.
greetings
fidel
I add a team_CTF_redspawn entity, but no change :-((
I mean the problem is the bad mapcoordsmins / mapcoordsmaxs, maybe…
@ygan:
The values of the max / min-coordinates don’t describe a square.
Try to search the forums for posts that about the max / min-coordinates.
EDIT:
Values should be:
mapcoordsmins: -128 1152
mapccordsmaxs: 2176 -1152
Thanks nUllSkillZ !
I will try it.
BUT : lol & lol
i deleted the mapcoordsmins and mapccordsmaxs and leave only the clasname worldspawn and the ET didn’t freeze
the map ran.
I don’t understand…
but i will try your values !
I have a new problem :
The field ops can’t us the artillery and the support fire .
I use an official sky texture to sky.
Always : “aborting, cannot see target !”
I try only in test run (yet i don’t create pk3)
why ?
You need to create tracemap… open console write \developer 1 and \generateTraceMap and reload our map.