Two questions


(fidel castro) #21

@wanderer:

i havent tested the map.
but a missing “team_CTF_redspawn” shouldnt cause a freeze.

missing mapcoord yes, but not a missing spawn, exception is the info_player_deatchmatch which is necessary.

greetings
fidel


(ygan) #22

I add a team_CTF_redspawn entity, but no change :-((
I mean the problem is the bad mapcoordsmins / mapcoordsmaxs, maybe…


(nUllSkillZ) #23

@ygan:
The values of the max / min-coordinates don’t describe a square.
Try to search the forums for posts that about the max / min-coordinates.

EDIT:
Values should be:
mapcoordsmins: -128 1152
mapccordsmaxs: 2176 -1152


(ygan) #24

Thanks nUllSkillZ !

I will try it.

BUT : lol & lol
i deleted the mapcoordsmins and mapccordsmaxs and leave only the clasname worldspawn and the ET didn’t freeze :open_mouth:
the map ran.
I don’t understand…

but i will try your values !


(ygan) #25

The map is runing !
I have limbo etc…
thanks for all !!!

:-))


(ygan) #26

I have a new problem :
The field ops can’t us the artillery and the support fire .
I use an official sky texture to sky.
Always : “aborting, cannot see target !”
I try only in test run (yet i don’t create pk3)
why ?


(seven_dc) #27

You need to create tracemap… open console write \developer 1 and \generateTraceMap and reload our map.


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