Tutorial: Quick HUD cleanup, and increasing mouse responsiveness.


(BomBaKlaK) #21

Updated with some little stuff that I forget :wink:


(Violator) #22

Would be nice to hit the 90fps limit :wink:

Here are some tweaks I made to ShooterEngine.ini as promised:


[SystemSettings]
bFirstRun=False
bUseMaxQualityMode=False
StaticDecals=False
DynamicDecals=False
UnbatchedDecals=False
DecalCullDistanceScale=1.000000
DynamicLights=True
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=False
SHSecondaryLighting=False
DirectionalLightmaps=False
MotionBlur=False
MotionBlurPause=False
MotionBlurSkinning=0
DepthOfField=False
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=False
bUseARGB8=False
Distortion=False
FilteredDistortion=False
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=False
FloatingPointRenderTargets=True
OneFrameThreadLag=False
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D11=False
AllowOpenGL=False
AllowRadialBlur=True
AllowSubsurfaceScattering=False
AllowImageReflections=False
AllowImageReflectionShadowing=False
bAllowSeparateTranslucency=True
bAllowPostprocessMLAA=False
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=1
MaxDrawDistanceScale=1.000000
ShadowFilterQualityBias=0
MaxAnisotropy=2

Setting all the various shadow settings to false seemed to help the most. I also set Distortion to false which helped a bit. Pretty much everything is off except dynamic lights which are needed to see flashing objectives.


(dommafia) #23

Bumping for newer people. The new update wiped my settings so I had to dig to find this post again.


(Evil-Doer) #24

This needs to be thumbnailed


(Mustang) #25

You mean stickied right?

And if so, there is already the original thread: http://forums.warchest.com/showthread.php/33070-Dirty-Bomb-Technical-Pro-Tips


(Evil-Doer) #26

Oh nice, didn’t see that stuff down in the thread, thank you.