I’d like to add that when game developers do make minority characters they’re usually overdone and harmfully stereotyped. I absolutely love how Nader’s sexuality was cleverly added into her bio (and maybe Spark’s other identity as Jeff too), and if it’s that simple to include an LGBT character (and have a greater response from fans than negative ones) then I don’t see why Dirty Bomb should just stop with Nader. They don’t even have to write anything personal in the character bios: maybe in the future characters could subtly mention something about themselves or another character in-game and the developers can just confirm any suspicions when asked by fans.
And just because something about a character wasn’t mentioned in any shape or form doesn’t mean it stops right there.
Take for instance some of the promo art.
Aura might not like being touched, dislike Fragger, or she’s not just interested in men. Fragger could be playfully posing or trying to come onto Aura and Vassili. And Vassili might have something going on with Fragger, not mind Fragger’s presence, or he just doesn’t care at all. Splash Damage knows how to put in a lot of personality into their characters, and they could also do this to show off more about the mercs rather than 100 words worth of text.
Dirty Bomb would be perfect to have all sorts of characters from different backgrounds! It’s not a high budget game with fleshed out characters and hundreds of pages worth of script; Dirty Bomb is a small competitive shooter aiming for a huge cast of playable characters similar to that of a fighting game or a moba. Agenda or not, people love stuff like this! If it works for big companies like Bioware, Bethesda, Volition, Gearbox Software, Rockstar, Naughty Dog, Atlus, Capcom, Ubisoft, High-Voltage Software, NetherRealm Studios, Valve, and many others, then Splash Damage is heading in the right direction, and they won’t stop just because of a few salty forum posts.
Oh, and Splash Damage never stated if a character we already know is transgender or not 