total conversions


(Hewster) #21

In an attempt to be helpful… I believe the MDS format is still supported (I’ve not actually tried it myself you understand),
ie. you could change the code to reference .mds models and you should be ok,
see djbobs comment in this post:
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=5367&highlight=mds

btw, the WildWest dev team are currently investigating the possibility of porting our mod from RtCW to ET
http://www.the-wildwest.co.uk

Hewster


(No1_sonuk) #22

And he did it twice!


(Mastah(ful)_P) #23

its tricky to get the character animations working when using mds but its possible.


(chavo_one) #24

But beyond the point of being able to hack player models into ET, the simple fact is that there is an updated version of buildmds that can create mdm models. So why the hang up on its release? I’ve heard a rumor that the tool won’t be released until the end of summer. :frowning:


(Hewster) #25

@ Mastah(ful)_P … depends what you mean by “tricky” I agree it takes some time to setup your rig correctly, so all the verts moves as you want
(but this is all part of character animation, not just in ET or RtCW )

If you follow the instructions that come with the mds tools, you should be able to sucessfully export your new models :slight_smile:

THE most time comsuming part is extracting the animation data from the stock models, using a method that Pants
first introduced me to (rigging a model with “balls” and exporting a .csm) I managed to get a rough approximation of
the animations, and with a little cleaning up, got them to look ok (although still far from perfect) I’m still working on
creating a good .bip with all the stock RtCW animations, once I have finished that I need to add a few new ones,
like for duel colts & mounted galing gun firing animations ect

We are also working on a set of female models :smiley:

Although WildWest currently uses standard models & animations, I have created two other “mini-mods” (Helgamod & Santamod)
which make use of the my “rough” animations.
For Helgamod I applied my animation data to the Helga & Director models form the SP RtCW,
and created a new model (based on the director model) for Santamod.

http://www.the-wildwest.co.uk/santamod/
http://www.the-wildwest.co.uk/helgamod/

Model animation is something that takes time to learn, and even longer to perfect, definatly not for the
easily bored !! lol

@chavo_one, I wouldn’t say using mds is a hack! its simply the original format, that is still supported in the engine
(apparently :slight_smile: )
But I agree, it would be nice to know the " if / when / why" about the tools needed for creating mdm :confused:

Hewster


(Mastah(ful)_P) #26

@ Mastah(ful)_P … depends what you mean by “tricky” I agree it takes some time to setup your rig correctly, so all the verts moves as you want
(but this is all part of character animation, not just in ET or RtCW )

im familiar with character rigging and animation, but when it came to ET it was a different story! but all is well now…


(Domipheus) #27

the models in question are from wolftactics, and use MOCAPPED animation (not standard et/rtcw) - i shall update on my progress with the animation. but, as people have already said - et still can use mds kinda

Stupid replies about teasing wont get anywhere, i will update when and where i have the relevant info for you.


(No1_sonuk) #28

Well if you’d said you were still working on it, it wouldn’t have happened.


(Domipheus) #29

u asked about player models, not animaton, and it was already stated that you could still use mds so…


(8|uP|PuP) #30

well of course I don’t know jack about coding, But it seems that the guys at SID of Urban Terror are getting along fine with their modeling. here’s some pics, they are keeping a diary.

http://www.forums.urbanterror.net/phpBB2/viewtopic.php?t=358


(Domipheus) #31

no in game shots tho sadly


(8|uP|PuP) #32

this is them at 2 wks of porting over and i haven’t heard anyone complaining about any obstacles that would prevent them from completing the task, with what they already have for tools. It seems that the sound is the only challeng thus far.


(Domipheus) #33

sound? how so?

havent been keeping up to date much with them but surely with the in-game sound placer this shouldnt be that bad


(chavo_one) #34

Who’s to say that they don’t already have all the tools we are asking for?


(Domipheus) #35

indeed
:slight_smile:


(SCDS_reyalP) #36

:moo:
http://www.forums.urbanterror.net/phpBB2/viewtopic.php?t=172
http://www.forums.urbanterror.net/phpBB2/viewtopic.php?t=20


(chavo_one) #37

In defense of Domi, those are just 1st person models which are only md3s. No matter because I predict it’s only a short matter of time before we see the urban terror playermodels in game.


(Domipheus) #38

indeed chavo_one


(pgh) #39

still sux tho colin :]


(Domipheus) #40

??