Top-down maps


(attack) #21

omg (bash head against wall :D)


(Mattc0m) #22

Any updates to these? :slight_smile:


(Silvanoshi) #23

If you’re looking for them for a specific purpose, we can take a look at making sure that everything’s up to date; otherwise we’ll wait until the maps move closer to being finalised before getting updated versions up here ;).


(spookify) #24

Maps being finalized? But that’s at least 2 large and 5 mid and 10 Small tweaks away!

Here’s my guess and only if SD follows our idea’s.

Stage 1 = Large Map changes. Adding new routes and making them a little less linear.
Sub Stage 1 = Add Track jump areas
*Stage 2 = Adding Obj and Progression onto the maps. (Give them live and a story)
Sub Stage 2 = This Post
Stage 3 = Adjust Spawn placement and Timings.
Stage 4 = Test
Stage 5 = Go back to Stage 1, one last time
Stage 6 = Finalize (Colors and what not)

Maps need life and a story!

The maps really haven’t changed in months and I am sure SD has been working on them but please give them progression and life :smiley:

I would also suggest a limited SW only server testing. Make everyone play 5v5 so you can really test the maps. Trash OBJ mode for now. SW is a whole nether ball game and is the focus of your ranked. Its basically your default LOL mode. More Focus needs to be put on it. Teamwork, Spawns, speed, maps and the SW mode its self. Right now it is super noob friendly. There is a running clock but if you miss it you can still re-spawn… Thats not SW!! Come on!

If it aint broke dont fix it!

ET SW mode wasnt broke.

If it aint broke but you think you can make it better, DONT hahahahaha because it was perfect.


(-PogS-) #25

I will definitely use these maps for the wiki once they are finalized. I intend to add secondary and primary objectives, MGs, elevators, ammo boxes, etc… on them