Well, I’m just remembering late night pubbing, when I log onto servers - only to find 10.000 panzer dudes with XP 20.0000! Hehe, and all can “see” mines (except me) because they have such high XP.
A couple of those panzer dudes, camping the flag/base, could ruin the fun.
have to come up with smart ways to prevent that. Hm…
// L.
timelimit_hit
Loffy
(Loffy)
#41
G0-Gerbil
(G0-Gerbil)
#42
maybe a reverse patrol point that automatically kills any defending team if they stay in the room too long.
Heh, just being mean 
Chruker
(Chruker)
#43
Or the heavier defend the quicker chargefactor for the attacking team 
I messed around with this small test script.
game_manager
{
spawn
{
// Game rules
wm_axis_respawntime 10
wm_allied_respawntime 10
wm_set_round_timelimit 1
wm_setwinner 0
setchargetimefactor 0 fieldops 0
setchargetimefactor 1 fieldops 0
}
trigger timelimit_hit
{
// Testing for a draw game
wm_setwinner -1
wm_announce "Draw game"
}
}
It sets a winner-by-default but in the timelimit_hit function sets the winner to -1. This results in no team being declared as the winner in the intermission screen.
