Thoughts on Fragger


(strawberryJacket) #21

I didnt even know you can cancel a nade when i played fragger, it didnt stop me from killing 10-20 people with grenades per round. So no it wouldnt fix the issue.


(Snufkin) #22

[quote=“DadoPeja;15652”]“I do believe the ability to prime them then switch weapons should be removed.” +1

This should balance it ![/quote]

it’s not enough

[quote=“Glottis-3D;15491”]

so as suggested by many i vote for
-no weaponswitch-cancel (treasure your nades, be carefull with them)
-longer cook (more comparable to TTK on Fragger. if he is exposed and cooking - you can try to take him out)
-slower nade speed (so that ppl can dodge them to some extent)

and mb
-longer cooldown (less spam)[/quote]

sounds good


(Kroad) #23

I really liked inf3rno’s suggestion which was that the longer you cooked your nade, the smaller the AoE would be.
I also believe that nades should be slowed down a bit, as well as making it so you can’t cancel your cooked nade.


(Glot) #24

interesting thought. but imho the inconcistency that will be brought by this mechanics is much more of a risk. Nades will feel more random in damage. Which is not a good thing.


(sinKrin) #25

I haven’t had too much of an issue with the nades (perhaps I’ve not played against enough good Fraggers) but that LMG could definitely do with a look at. The thing is a laser cannon right now.