This will be controversial.


(aaarrm) #61

Btw, up there I was talking about ranks, not levels (which I think you think I was talking about). Levels would be the thing I don’t really care about as well (level up to unlock things, I don’t care about leveling up). I was talking about ranks as in a different ‘level’ to show your skill level. This would allow people of similar skill to play against each other and there wouldn’t be a huge skill gap in games, like he said above, in Halo.

I agree with you though, the whole level thing is just to keep people hooked onto games, definitely. But the rank thing is to keep people playing against other people of similar skill, this ‘rank’ can go up and down. I think it just would work better than they doing it like CoD’s leveling system and then chopping it up into sections to say they are simliarly skilled. I’ve been at a level 50 in CoD and gotten destroyed by a level 1 before, so that system doesn’t entirely make sense to me (the one they are choosing to go with).


(H0RSE) #62

[QUOTE=ACE of SPARTANS;272390]Btw, up there I was talking about ranks, not levels (which I think you think I was talking about). Levels would be the thing I don’t really care about as well (level up to unlock things, I don’t care about leveling up). I was talking about ranks as in a different ‘level’ to show your skill level. This would allow people of similar skill to play against each other and there wouldn’t be a huge skill gap in games, like he said above, in Halo.

I agree with you though, the whole level thing is just to keep people hooked onto games, definitely. But the rank thing is to keep people playing against other people of similar skill, this ‘rank’ can go up and down. I think it just would work better than they doing it like CoD’s leveling system and then chopping it up into sections to say they are simliarly skilled. I’ve been at a level 50 in CoD and gotten destroyed by a level 1 before, so that system doesn’t entirely make sense to me (the one they are choosing to go with).[/QUOTE]

Brink has a rank system for matchmaking, but I don’t think it can go up or down, just up.


(V1cK_dB) #63

Yeah that is unfortunate. Online matchmaking will be unbalanaced because good players will be mixed with new players throughout the life of the game so in order to get real good games going between all good players you would have to setup private matches. Let’s just hope that SD didn’t also decide to handicap private match options for console because that would be terrible.


(elevator13) #64

I imagine they would have “real” matchmaking within the rank blocks to make balanced teams. Average XP/game (or some period of time) would be a pretty good judge of a player’s skill.


(Mad Hatter) #65

To be fair, by the time you reach rank 20 you can’t really be considered “new” at the game. You might still suck, but you should at least know the mechanics and how things are supposed to work.


(A.i) #66

I think, all the new players just need to accept the fact that they are new and would be getting owned and just need to go for perfection like it was back in the old days :smiley:

In cs, sometimes, clans that own a server write in its name - noobs ok, or skilled only… however its up to you to decide which category you belong to :slight_smile:


(Zekariah) #67

Bring on the controversy i say…

K/D is actually an important stat, but only when its implemented for matchmaking. COD style leaderboards showing ratios, PPM, and Avg Life just creates the wrong kind of competitive play for BRINK.

I like viewing my stats, but not necessarily showing them. I’m very much an objective player, but getting a 10K 15D stat in a game of Domination just gains me a heap of criticsm from my team mates, even though i gained 12 flag captures for them!! In the meantime, the closest amount of captures from the rest of my team is 2!!

I like Halo’s system. If you REALLY want to get a good look at statistics, go to Bungie.net. Don’t sit in the leaderboards while in a party and hack on your fellow gamers’ position on the board.

Moving on…

Your reference to Halo’s matchmaking system is spot on. True skill should be implemented into all FPSs these days, as you have so many pros starting new gamertags or using a different one just so they can face the NOOBS and obliterate.

And it worries me to hear that the matchmaking levelling for BRINK can only go up, not down. I may have a couple of good games where i pwn the joint, but the majority of results for me is about middle range. I would hope those couple of hot streaks don’t place me with players who live and breathe the game.

…then there really would be some stats that my team mates would criticize!


(tokamak) #68

Your K/D does not in any way reflect your overall value to your team. K/D is absolutely pointless, especially when it’s implemented for matchmaking.


(aaarrm) #69

Well that doesn’t really solve the problem because then you can basically play with anyone who’s got at least x many hours invested in the game. Once you reach the cap, you’ll just be playing other people that have reached the cap. That doesn’t determine skill at all, but it does separate you from the new players, but that’s not really what I’m worried about. And Vick you’re wrong, it doesn’t have a mix of good players and new players, just a mix of good players and bad players. They’re not new as they’ve played a good bit and know how to play, but they very well could just be awful and not fun to play with or against. It won’t be good, close match-ups.


(Jess Alon) #70

Why do gamers think because they possess a modicum of skill at a game that they deserve an elite team on their side? Sometimes there’s gonna be that guy who isn’t that great. And you can either babysit the dude. Use him as bait to get the jump on other players or just not worry about it.


(aaarrm) #71

That’s not what I’m saying. I just think it’s more fun and a better gameplay experience to have even, close games. And going by the rank system that I want, someone with just a modicum of skill wouldnt NOT have an elite team on their side. An individual with an elite amount of skill would have an elite team on their side, and they would be facing an elite team, it makes sense for it to be like that.

And this system (from shown in Halo) doesn’t always work out, so often yes you will have the guy who isn’t that great and will have to carry him if you want to win. This isn’t about me not wanting to play with ‘newbs’ it’s about making the game more fun to play. And I’m sure an ‘elite player’ would not want to play with complete ‘bad kids’ (one could say), he’d get sick of that.


(tokamak) #72

The matchmaking is there to protect the new guys, and make their first couple of hours enjoyable, it’s not there to cater to the expert players.


(Herandar) #73

I’m quite good at being bait. :cool:


(beute) #74

I actually dont care about the K/D ratio… but still:

why not just show the K/D ratio of the player while fading out everyone elses?

in that way no one is gonna start the " MY KD IS BETTER THAN YOURS, IM BETTER THAN YOU" and no one will care too much about K/D as no one but you can actually see the numbers…

it would still satisfy the people that want to achieve a specific K/D.


(elevator13) #75

[QUOTE=beute;272776]I actually dont care about the K/D ratio… but still:

why not just show the K/D ratio of the player while fading out everyone elses?

in that way no one is gonna start the " MY KD IS BETTER THAN YOURS, IM BETTER THAN YOU" and no one will care too much about K/D as no one but you can actually see the numbers…

it would still satisfy the people that want to achieve a specific K/D.[/QUOTE]

You could still post screenshots of your K/D online, which defeats the purpose of hiding it. If you cared about it, you’d play very conservatively/campishly a la CoD and may not help your team out. It would also intimidate new players.


(Mad Hatter) #76

People would still worry too much about their ratios, even if they can’t easily compare it to other people’s. Best to keep it out of sight and out of mind completely. It’s bad enough in regular games, it really doesn’t need to be in an objective game like Brink, in my humble opinion.


(Jess Alon) #77

Exactly my sentiments. +1


(harpy515) #78

So when they say no lobby’s what exactly does that entail. In BFBC2, if I remember correctly, you could still play with 3 other friends. Is it going to be like this or is there no way to play with friends? Is it only xbox live party? I can’t find this information anywhere either so I’m not sure where this is coming from.


(Herandar) #79

beute, meet the internet. Internet, say hello to beute. I’m surprised you two have never been introduced before.

You can form fireteams of 2-8 people that the game will not split up. You do not have to be friends to be in a fireteam, but the game will turn chat on amonst the fireteam (though I don’t think any game can override party chat on XBox Live).

Lobbies are used by COD and others in between rounds. Everyone in the game is put into the same lobby, and you can hear everyone and vote to veto the next map. This game will be like BFBC2, where you get taken directly ito the loading screen for the next match.


(harpy515) #80

[QUOTE=Herandar;272833]beute, meet the internet. Internet, say hello to beute. I’m surprised you two have never been introduced before.

You can form fireteams of 2-8 people that the game will not split up. You do not have to be friends to be in a fireteam, but the game will turn chat on amonst the fireteam (though I don’t think any game can override party chat on XBox Live).

Lobbies are used by COD and others in between rounds. Everyone in the game is put into the same lobby, and you can hear everyone and vote to veto the next map. This game will be like BFBC2, where you get taken directly ito the loading screen for the next match.[/QUOTE]

Thanks for clearing that up.