@KokoroBreaker I’m not talking about holding ones hand, I’m talking about showing them that that hand is there
This game needs to stress out certain things
I don’t feel like you know what holding hand means.
Showing there is a hand would be a message: “Beyond this, there are many hidden things and mechanics in Dirty Bomb you can discover, like a longer jump” at the end of the tutorial, while things like “press X to get Y or shoot A to become B” is pretty much holding a hand.
@Jostabeere yeah that’s I meant, ish. If DB at least tells us that there are a lot of hidden things you can discover that’s already better than keeping it completely hidden. What I mentioned was pretty much holding a hand and it’s probably too much help which I also wouldn’t like, but showing that a hand exists would be better imo.
But we already have such things in form of the tool-tips. I am not sure, but I believe things like long-jumping and shooting secondary objectives is covered. MAybe someone could dig -out the tool-tips files.
As said. I am not sure. I believe I saw them, but I might be wrong. If they’re there, they’re there. If not, they should be added as simple tool-tips.
I don’t feel like you know what holding hand means.
Showing there is a hand would be a message: “Beyond this, there are many hidden things and mechanics in Dirty Bomb you can discover, like a longer jump” at the end of the tutorial, while things like “press X to get Y or shoot A to become B” is pretty much holding a hand.[/quote]
‘there are many hidden things’ is not showing hands, its giving you a fairy tale about the existence of the hand. What do you have against people understanding BASIC game mechanics?
People discovering that there are long jumps in the game is not a skill-based gap. People learning how to use them is.
Yeah, one in maybe 10 dudes will discover how airstrike work, exactly; the rest will be clueless. Minlvl10 servers are filled with people throwing airstrike in the opponent’s general direction.