Things I would like to see different in Dirty Bomb


(SinDonor) #21

It must be a bug then, because for me the head shot sounds are very noticeable. Actually, I found them to be hilarious at first because they did sound exactly like a melon getting hit.

http://onlineslangdictionary.com/meaning-definition-of/melon


(radi) #22

definitely a bug, cause I haven’t heard the difference at all and I have decent equipment.


(Mustang) #23

The main problem with hitsounds is they are inaudible over your gun firing sound.

This is compounded by bodyshots having a shorter in length and higher in pitch hitsound than headshots.

In an ideal world I’d love to have separate volume sliders for footsteps, hitsounds, gunsounds, etc.


(Apples) #24

Maybe you dont hear them because you never get HS :smiley:


(Mustang) #25

I refer to both bodyshot and headshot hitsounds being too quiet.


(BomBaKlaK) #26

Dont like the headshot hitsound in 2 time like a yogurt barrel crushed, this sound is to long in time
Just a simple and quick sound (beep) can be much better


(Stumperd) #27

[QUOTE=BomBaKlaK;428889]Dont like the headshot hitsound in 2 time like a yogurt barrel crushed, this sound is to long in time
Just a simple and quick sound (beep) can be much better[/QUOTE]

well not beep more like ting :stuck_out_tongue:

Can’t SD just use the hitsounds from W:ET for example? They for very noticeable and not annoying to hear.


(EnderWiggin.DA.) #28

Currently they are placeholders.
And it depends if anyone has copyright on those sounds from ET.