@BloodySin said:
My issue with Thunder’s crap is just being slowed down not making sense.
Exactly. Developers need to consider whether a mechanic fits in with the game they’ve designed, and just as important, whether the mechanic is fun.
For example, a lot of people hate Overwatch’s d.Va, and while on paper, some might consider her balanced, the problem is she is anti-fun. Just by being present, she negates about half the entire roster of heroes by preventing those heroes from performing their role of shooting stuff, which frustrates the players playing those heroes because the entire reason they’re rolling Soldier or whatev is to shoot stuff and now they can’t. She is anti-fun. The fact that her forcefield requires no skill at all to use, yet is so effective just adds insult to injury. Deep down, even if we can’t all express why we hate d.Va, we inherently understand not being able to shoot stuff when playing a FPS game as a character who is supposed to shoot stuff sucks.
Dirty Bomb is a game with an emphasis on agility and acuity. Concs reduce speed, then apply a blind and I’m pretty sure they kill your mouse sensitivity too. Agility, gone. Ability to fight back, gone. So essentially, when you’re conc’d, you can’t even play the game you’re playing. I am playing Dirty Bomb to wall jump and shoot stuff, and now I can’t. How would that ever be fun?
Slows work in strategy games, slows work in MOBAs, slows can even work in tactical FPS games, but in a fast-paced FPS game? Slows are antithetical.
So concs don’t fit the game style and are anti-fun. I ask again, who even comes up with this retarded shit?! Hello?
If I designed Thunder, I would’ve designed Thunder as a medium assault w/ maybe 130 HP ( cause he wears a big EOD suit, but still nowhere as large as he is now ), with slightly slower speed than a 130 HP merc would typically have. Remove Stark, replace with Timik.
His abilities would be:
EMP grenades - Thrown as a grenade; loud crash on detonation, no damage ( same as current ). Deactivates deployables within radius for 3 s. Against enemy players, deactivates mini-map and friend / foe indicators, does not apply slow or blind, but instead distorts audio randomizing volume and changing audio source to above player for 4s. A ringing sound effect would be more typical, but is just annoying, so avoid that. See how this works? Your ability to gather information through audio cues is important, but removing audio doesn’t severely impact your ability to play the game. You can still shoot and sprint and jump around. Difference is now you might not be able to distinguish that there’s a dude magdumping into your back from 5 m.
Flak inserts - Throws a… thing… onto the ground. I dunno. It’s an insert, just make it colourful so players can see it. When picked up, grants the player 25 armour. Up to 40% of explosive damage, rounded down, is subtracted from armour instead of HP. Maximum 14 damage diverted per incidence, only one piece can be carried at a time, stacks with unshakeable and guardian angel ( first apply unshakeable / guardian angel damage reduction, then apply armour effects ). 10 second cooldown before a new flak insert is ready, up to three can be held at once ( essentially the same as ammo packs, but longer cooldown ). No effect vs. bullet damage.
Phantom’s cloak would no longer apply EMP, and instead, perhaps apply a heartbeat sensor effect within a medium radius when activated.
There, now Thunder has incredible utility while still being effective, without having to have concs.
Concs suck; nobody likes them, get rid of them.