The real issue of Dirty Bomb (2017)


(ThunderZsolt) #21

@bgyoshi said:

@ThunderZsolt said:

Be careful, the concussion nade has 2 effects.

  1. Blind: you can counter this part with turning away. This effect has very high (if not unlimited) range.
  2. Slow+reduced jump height: you only get effected by this, if you get caught in the range of the “explosion”. The explodydendron augment increases this range. The duration of the effect depends on how close you are to the concussion nade when it explodes. Turning away doesn’t help.

Allow me to respond by quoting myself:

@bgyoshi said:
…or how to shoot a Thunder while concussed, or how to rush a Thunder to back up a concussed teammate, yet…

I fail to see how is that relevant to my post.
I just explained that getting slowed even when turning away is not a bug.


(bgyoshi) #22

@ThunderZsolt said:

I fail to see how is that relevant to my post.
I just explained that getting slowed even when turning away is not a bug.

I just explained that getting slowed even when turning away is not OP and there are easy and several ways to counter it.


(BloodySin) #23

My issue with Thunder’s crap is just being slowed down not making sense. Make it so people affected have their controls messed a bit instead, so trying to run away will be difficult as you wobble about and are randomly set a little to the left or a little to the right, alternating in direction and intensity while trying to move straight. It’s a disorienting bomb, not some spiderweb bomb.


(bgyoshi) #24

@BloodySin said:
It’s a disorienting bomb, not some spiderweb bomb.

It would be even more worthless than it already is if people could just run away easier than they already can. Unless you’re dead center in the blast, it doesn’t slow you down much at all. That functionality is fine as is. Just learn how to play against Thunder.

I can’t speak for 5v5, but 5v5 is a trash format anyway. The game might be intended for 5v5, but it certainly isn’t built or balanced for it.


(BloodySin) #25

@bgyoshi said:
That functionality is fine as is in my personal opinion that differs from that of pretty much any non-Thunder player.
Fix’d that for you.


(bgyoshi) #26

@BloodySin said:

@bgyoshi said:
That functionality is fine as is in my personal opinion as a non-Thunder player that has been playing against Thunders of all skill levels with all different weapons since Thunder’s release through every conc nade buff and nerf and played Thunder for a short time with the expressed purpose of learning his strengths and weaknesses to better understand how to counter him while playing any of the other non-Thunder classes I more commonly go to like Phoenix or Sawbonez or Skyhammer so that I can find out for myself if the class is truly OP or if skill-free whiners are just blowing hot air because they aren’t getting their way and refuse to learn how to play the game properly.
Fix’d that for you.

RE-fix’d that for you


(Meerkats) #27

@BloodySin said:
My issue with Thunder’s crap is just being slowed down not making sense.
Exactly. Developers need to consider whether a mechanic fits in with the game they’ve designed, and just as important, whether the mechanic is fun.

For example, a lot of people hate Overwatch’s d.Va, and while on paper, some might consider her balanced, the problem is she is anti-fun. Just by being present, she negates about half the entire roster of heroes by preventing those heroes from performing their role of shooting stuff, which frustrates the players playing those heroes because the entire reason they’re rolling Soldier or whatev is to shoot stuff and now they can’t. She is anti-fun. The fact that her forcefield requires no skill at all to use, yet is so effective just adds insult to injury. Deep down, even if we can’t all express why we hate d.Va, we inherently understand not being able to shoot stuff when playing a FPS game as a character who is supposed to shoot stuff sucks.

Dirty Bomb is a game with an emphasis on agility and acuity. Concs reduce speed, then apply a blind and I’m pretty sure they kill your mouse sensitivity too. Agility, gone. Ability to fight back, gone. So essentially, when you’re conc’d, you can’t even play the game you’re playing. I am playing Dirty Bomb to wall jump and shoot stuff, and now I can’t. How would that ever be fun?

Slows work in strategy games, slows work in MOBAs, slows can even work in tactical FPS games, but in a fast-paced FPS game? Slows are antithetical.

So concs don’t fit the game style and are anti-fun. I ask again, who even comes up with this retarded shit?! Hello?

If I designed Thunder, I would’ve designed Thunder as a medium assault w/ maybe 130 HP ( cause he wears a big EOD suit, but still nowhere as large as he is now ), with slightly slower speed than a 130 HP merc would typically have. Remove Stark, replace with Timik.

His abilities would be:

EMP grenades - Thrown as a grenade; loud crash on detonation, no damage ( same as current ). Deactivates deployables within radius for 3 s. Against enemy players, deactivates mini-map and friend / foe indicators, does not apply slow or blind, but instead distorts audio randomizing volume and changing audio source to above player for 4s. A ringing sound effect would be more typical, but is just annoying, so avoid that. See how this works? Your ability to gather information through audio cues is important, but removing audio doesn’t severely impact your ability to play the game. You can still shoot and sprint and jump around. Difference is now you might not be able to distinguish that there’s a dude magdumping into your back from 5 m.

Flak inserts - Throws a… thing… onto the ground. I dunno. It’s an insert, just make it colourful so players can see it. When picked up, grants the player 25 armour. Up to 40% of explosive damage, rounded down, is subtracted from armour instead of HP. Maximum 14 damage diverted per incidence, only one piece can be carried at a time, stacks with unshakeable and guardian angel ( first apply unshakeable / guardian angel damage reduction, then apply armour effects ). 10 second cooldown before a new flak insert is ready, up to three can be held at once ( essentially the same as ammo packs, but longer cooldown ). No effect vs. bullet damage.

Phantom’s cloak would no longer apply EMP, and instead, perhaps apply a heartbeat sensor effect within a medium radius when activated.

There, now Thunder has incredible utility while still being effective, without having to have concs.

Concs suck; nobody likes them, get rid of them.


(BloodySin) #28

@bgyoshi said:
That functionality is fine as is because my anecdotal evidence says so; anyone who disputes or disagrees with my undocumented anecdotal evidence is a whiner.
Sum’d it up for you.


(watsyurdeal) #29

The real issue with Dirty Bomb?

Yall spend more time complaining about it than playing ranked.


(BloodySin) #30

@watsyurdeal said:
Yall spend more time complaining about it than playing ranked.
Get ranked to have rewards worth the lack of balance and time spent on it for casuals and I will think about it. While I might need anywhere between 50 to 100 matches to get enough points for a random merc loadout box? Way too many more rewarding games in my list to play.


(bgyoshi) #31

@BloodySin said:

@bgyoshi said:
That functionality is fine as is because my evidence is documented on most if not all DB videos dedicated to raw gameplay rather than focused on poor experiences. My evidence is also further backed up by stemming from several hundred hours of game play on the single subject alone, as well as the pure definition of anecdotal evidence stating that anecdotal evidence is generally unreliable due to it’s non-typical natural as people often press cognitive bias onto significant or notable experiences rather than typical results. Thunder complainers remember their own negative experiences with the class as opposed to trying to overcome their own shortcomings with broader or direct experience, and make Thunder change requests based on entirely unverifiable, undocumented, and generally uninformed anecdotal experience backed up only by similarly inexperienced players that exist within their bubble. Whereas I’ve played to find strengths and weaknesses alike and practiced my findings to come to the solutions that I have rather than simply throwing up my arms in complaint and assuming the ability is too good on it’s own.
Sum’d it up for you.

RE-sum’d it up for you.

@Meerkats said:
! >
! > Dirty Bomb is a game with an emphasis on agility and acuity. Concs reduce speed, then apply a blind and I’m pretty sure they kill your mouse sensitivity too. Agility, gone. Ability to fight back, gone.
!
! They haven’t killed your mouse sensitivity for about a year now, but they did at the start. The core concept behind reducing player speed in a speed-based game is sound. The problem is that 5v5 strategy is very limited and requires clumping together to form a cohesive unit with no real room to spread out, making the ability to lock down an entire team at once really powerful. 6v6 and above allows and almost requires teams to split up into smaller groups, which makes conc way less viable and function more as it was intended to.
!
! > If I designed Thunder, I would’ve designed Thunder as a medium assault w/ maybe 130 HP ( cause he wears a big EOD suit, but still nowhere as large as he is now ), with slightly slower speed than a 130 HP merc would typically have. Remove Stark, replace with Timik.
!
! Sounds like Phantom
!
! >
! > His abilities would be:
! >
! > EMP grenades - Thrown as a grenade; loud crash on detonation, no damage ( same as current ). Deactivates deployables within radius for 3 s.
!
! Sounds like Phantom
!
! > Against enemy players, deactivates mini-map and friend / foe indicators,
!
! Map and teammate awareness are core concepts and no good player relies on either of these things to know who is where on the map and who is or is not on their own team. This effect is effective against new players and worthless against experienced players, netting zero.
!
! > …but instead distorts audio randomizing volume and changing audio source to above player for 4s.
!
! As a player that can top score regularly with no sound at all, I can assure you this would also have no effect at the top level but sounds like a nice idea to add some flavor to the game.
!
! > A ringing sound effect would be more typical, but is just annoying, so avoid that. See how this works? Your ability to gather information through audio cues is important, but removing audio doesn’t severely impact your ability to play the game. You can still shoot and sprint and jump around. Difference is now you might not be able to distinguish that there’s a dude magdumping into your back from 5 m.
!
! See above about teammate awareness. No cues are better than visual cues and anyone good at the game will turn to check their flank regularly and notice a teammate or enemy behind them. Again, no negative effects.
!
! > Flak inserts - Throws a… thing… onto the ground. I dunno. It’s an insert, just make it colourful so players can see it. When picked up, grants the player 25 armour. Up to 40% of explosive damage, rounded down, is subtracted from armour instead of HP. Maximum 14 damage diverted per incidence, only one piece can be carried at a time, stacks with unshakeable and guardian angel ( first apply unshakeable / guardian angel damage reduction, then apply armour effects ). 10 second cooldown before a new flak insert is ready, up to three can be held at once ( essentially the same as ammo packs, but longer cooldown ). No effect vs. bullet damage.
!
! I can actually agree with making explosives completely useless
!
! > Phantom’s cloak would no longer apply EMP, and instead, perhaps apply a heartbeat sensor effect within a medium radius when activated.
!
! A worse Vassili ability? Poor guy
!
! > There, now Thunder has incredible utility while still being effective, without having to have concs.
! >
! > Concs suck; nobody likes them, get rid of them.
!
! You will have two groups of people after this change; newbs saying his flak is OP and messing with your sound makes the game pointless to play, and non-newbs saying his flak is OP and his grenade is worthless since Phantom can currently do the same thing but can run around and disable far more than Thunder can. Also equipment tends to be very spread out so the effect radius will need to be massive.

@watsyurdeal said:
The real issue with Dirty Bomb?

Yall spend more time complaining about it than playing ranked.

I’d rather cut my leg off, twice, than be forced to play 5v5


(BloodySin) #32

@bgyoshi said:
RE-sum’d it up for you.
(…)
Your summing up skills suck something beyond this world. We said exactly the same thing, except I just needed 25 words - and was spot on, of course.


(bgyoshi) #33

@BloodySin said:

Your summing up skills suck something beyond this world. We said exactly the same thing, except I just needed 25 words - and was spot on, of course.

Riot