The questions the devs wont answer/ignore but we want answers to mega thread


(enigmaplatypus) #21

I really want to see merc bios either in game or on the website. Back when nexon was involved the website had semi-detailed merc backgrounds. With the hunter update the new website has detailed information on hunter and phantom (backstory, name, height, weight, date of birth, place of birth, nationality). I would love to see these details be available somewhere for every merc in the near-future :slight_smile: While I know for some characters like Sparks and Thunder we could never know their real nameā€¦I would love to see the other mercs names.

I also want to know if the old execution maps will be redesigned for use in stopwatch/objective. While I didnā€™t care for execution, I did love the maps.


(B_Montiel) #22

@Xenithos said:
Out of curiosity though: when was it scrapped, and in what ways was it scrapped? Were the faster mercs even faster? Or what happened?

I suppose you talk about speed/health relationship.

They levelled out light and heavy mercs to make the overall gap tighter. Which had significant effects on light especially. Proxy was faster than current Aura to give you an idea, and Fragger/thunder way slower than they are. Either way, they started to ruin all this when they raised vassili from 100 to 110, same for Nader, and they rarely kept the consistency of the speed in relation to the health pool. All 110 hp had same speed, 120 the same, etc. Thatā€™s not the case anymore. And speed gaps between 90 and 110 hp is way too narrow now.

@ThePigVomit said:
Iā€™m sick and flipping tired of people urinating and moaning about merc stackingā€¦use the ingame tactic and out work them. itā€™s not that flippin hard.

But this simply does not work. You canā€™t outplay the enemy team with this currently. Unless your team is significantly better, and youā€™d have outplayed them with any other strategy. Cooldown on explosives is too low, cooldown on skyshield too high. I donā€™t even know why theyā€™ve put a lifespan on it. Guardian and Phantom are awfully useless right now in any hardened play context. There are better picks than Guardian and Phantom in 5vs5 no matter what.


(Szakalot) #23

@ThePigVomit said:
1 > @B_Montiel said:

  • Since they wonā€™t put merc limit in place, even in ranked, do they have any solution to lower the impact of a triple arty - double aura setup on an EV map defense ? Shared ability cooldown for example ?

1 guardian and 1 phantom/hunter and youā€™ve negated over 1/2 of the other team.

Iā€™m sick and flipping tired of people urinating and moaning about merc stackingā€¦use the ingame tactic and out work them. itā€™s not that flippin hard.

Phantom/hunter are a great counter pick. If you want to counter winning. Guardian is pitiful in 5v5, good luck taking down 3 120hp arties sitting ontop od HP station with one light ā€šassualtā€™ and a machine pistol with a useless EMP


(Press E) #24

@Xenithos said:
Theyā€™ve already said that the next season wonā€™t be released until after 1.0 hits and major changes have been made to it. Also, I donā€™t know about you, but I enjoy playing ranked a ton when the games are good. I prefer playing it not only for the skins, but just because of the quality of matches.

Doesnā€™t really matter what I think, Iā€™ve spammed my opinion on ranked enough around here, Iā€™m going off of what most of the people in ranked have said. When ranked starts again just ask your teammates if theyā€™re playing because they like ranked or the skins, lol

You should clarify that.

I left it vague on purpose, because we really have no details besides some short comment in a dev video about it.

This has been answered, with the traditional "soon"tm. Itā€™ll be in game before 1.0 launch.

I ask because Iā€™d like more details than just ā€œweā€™re working on itā€, lol

Ermā€¦ there have been some great overhauls, maybe Iā€™m the only one experiencing huge menu improvements? You should probably specify what youā€™re looking for, clarify that up more. Like, I want to see the Barracksā€™ Merc Decks function properly merge, and the loadout cards portion link to clicking a merc or somethingā€¦

No, Iā€™m talking about the entire UI being very laggy in general. I like the look of it, but itā€™s still laggy and clunky af. If yours runs smoothly, count yourself lucky, because I havenā€™t heard anyone else say that lol