The new Whitechapel... c'mon guys


(shaftz0r) #21

ah that makes a bit more sense. i was like, wait, those are some of those epic moments in ET haha


(rookie1) #22

Im glad that there is one less of this kind of objective in the map rotation there were just too much.
Many new type of objectives can be done in the Chaptel that could be very intense and fun so Ill will wait and see …and hope :slight_smile:
When im thinking Doc run i dont think of this kind of doc run im thinking more a solo guy with a doc/parcel to cover hes run to reach an delivery point more like in Camden in the distance but with one only doc/parcel .And that could be the only objective of the map .
Bringing 4/5 data cores from 50 feet Point A to EV point B isnt the best Doc/run type imo.
One map its ok but dont duplicate from map to map
So white chapel is in transition lets give SD time to bring their final version .We cant say I love or hate knowing its under construction


(Protekt1) #23

I kinda like the new whitechapel. Sure we lost the chapel part but frankly I never cared for it so I am not sad to see it go. But maybe SD will keep the old variation and put it out as it’s own map. I think it would be kinda cool to have 2 variations of each map.


(INF3RN0) #24

It feels lame because it’s not a true doc run. It’s either a doc defend or a doc transmit. I’m still waiting for a proper doc run obj.


(BomBaKlaK) #25

yep I want it to ! But the actual mechanic is not really the best …


(Glottis-3D) #26

I think we should return first run-object, but just make it different.
mb make it a little longer with less objects?

what i personnaly dont like about this map is a turn right after chapel part - not enough options for both teams.
Defs have to just shoot from long distanses with some push on a flank. Attackers just escort EV and hold that flank route. Pointless couple of minutes for both defs and attakers. if you want to drop smthng - drop this part.


(Protekt1) #27

[QUOTE=krokodealer;474041]I think we should return first run-object, but just make it different.
mb make it a little longer with less objects?

what i personnaly dont like about this map is a turn right after chapel part - not enough options for both teams.
Defs have to just shoot from long distanses with some push on a flank. Attackers just escort EV and hold that flank route. Pointless couple of minutes for both defs and attakers. if you want to drop smthng - drop this part.[/QUOTE]

That part is fine. You have a route through the church, the route besides the church, the route the EV takes, and the route through the garage. The defenders have the two ramps in the far back, the one that used to be divided by some object has been made much better (probably biggest improvement on the map was removing that divider lol), cover on the EV route, areas on both sides of the garage, the garage, and of course the flank area which if they can hold long is probably GG.


(Glottis-3D) #28

i meant the moment right after the church and before garage. when garage starts - yes there are more options for both teams. and routes ‘through the church’ and ‘besides it’ are basically one route - 'cause they unite in one at the fence


(chippy) #29

I thought the elevator would recieve some speedy upgrades rather than this since that part was a brutal meatgrind even though the attackers capped all three consoles. I guess we will see how it turns out, can’t comment further until we know what you have in store for us on it.

Like Seanza said, London Bridge V2.


(Glottis-3D) #30

elevator should be like this: when all 3 consoles captured - lowering is a matter of seconds. otherwise it is just ‘waiting’ not an object.


(Protekt1) #31

You still have 3 routes. The EV route, the church route, and the route next to the church. And the EV route is easy to fight from since you have the cover from the EV.


(FireWater) #32

I like the data core runs in white chapel, and actually they are my favorite objectives overall


(Pytox) #33

Same, it feels very boring without data cores :frowning:


(Volcano) #34

ditch the elevator part and have it drive down the open road on the right then reinstate the milk jugs, now you have a slightly more enjoyable wc


(Pytox) #35

or why not bring the milk jugs to the end of the map through the construction site :smiley:


(Volcano) #36

its already a pain in the ass the deliver it there with the tank its not going to get any easier having to run back every few moments to pick it up from the church again. what i typed below was my misunderstanding of what pytox was talking about but it might have a few ideas in there for us

where does it get delivered to in the construction site though, there would need to be something to exfiltrate it out of the town.
In goldrush for instance you put the gold in the truck and drove it to the gate same thing with supplydepot, adlernest you stole a code book (i think) and delivered it to the radio.
Come back to DB there are few things around that we could use such as the train or the unused helicopter under the map OR the containment door near the garage though if you were to use that door it would become the biggest lemming rush you have ever seen


(INF3RN0) #37

I feel like the TDM WC map could be combined with the OBJ one to make for some sort of doc run last obj after the EV reached the lift maybe (if it followed the traditional guidelines).


(Violator) #38

Drive EV to chapel, blow chapel doors (EV’s job is done). Steal jugs (2-3), transmit at consite ‘hill’ (def spawns for each obj shown in pink):



(BomBaKlaK) #39

[QUOTE=Violator;474384]Drive EV to chapel, blow chapel doors (EV’s job is done). Steal jugs (2-3), transmit at consite ‘hill’ (def spawns for each obj shown in pink):


[/QUOTE]

I like this idea, but with maybe more road to the transmission point


(rapid_shot) #40

This. I’m surprised the elevator wasn’t even mentioned until the second page of this thread. Will cut out a solid 5-10 min right there. Always disliked how slow the elevator was and how long it took to hack / capture the elevator booster consoles. For one player it took just about the whole time the EV was in the elevator to hack the consoles with zero resistance. I suggest take out the cement barriers blocking the EV passage to the ramp and use that. I do think the obj. run at the end needs to be changed though. Dropping off the objective a grenade throw away from enemy spawn is just rude.

The people complaining about how boring the escort maps are the people who find no pleasure in helping the team, so please ignore them for us competent players.The only time I’ve found those parts of the map boring is when I’m alone on a server. Otherwise the EV is an objective the enemy is trying to stop with a constant flow of resistance. So if you’re bored during that part, I don’t know where you are but you aren’t next to the EV.