[quote=“Xavien;123954”][quote=“Redcap;123945”][quote=“Xavien;123932”][quote=“Incoming;123634”]Everyone gets frag grenades.
Oh and giving Rhino realistic spread and damage per shot (relative to the other guns, namely the 7.62 ones) on that minigun of his plus realistic heating rate.[/quote]
Everyone actually had frag grenades before in Alpha.
And slightly off-topic, I really wish the throwing knives merc would make a return.[/quote]
Throwing knives was an Augment, the main problem was that after two knives were thrown there was an invisible reload timer similar to that of an ability with no explaination as to how long you’d have to toss another knife.
Knifes had a weird way of working as they went straight foward and maybe weren’t even a projectile or had ballistic trajectory, affected by gravity but that said they only did the damage of a Beckhill left mouse slash and couldn’t be used as a regular knife, so player’s were to sacrifice the practicality of a melee knife for a tossed one that one could use as a reverse Sparks to execute enemies at a distance or a very unrewarding amount of damage at a distance with 2 unseen charges with an unseen cooldown.[/quote]
@Redcap Yea, they took place of the augment Quick Slash. Back in Alpha, there was a merc that soley depended on throwing knives.[/quote]
Ooooh, I never knew that.
Also by the look of some old console commands, the grenade launcher was once an actual weapon rather than relying on a cooldown needed to be loaded and reloaded at a max of 6 a mag with 30 spares, by the sound of some of Rhino’s lines when reloading, he might have had to reload his minigun.

