[QUOTE=thunder_13th;480739]I have been into the same thought as you Rayban, But I dont think it is this rayban means… let him develop I think we will see some hillarious things here and yep I wanna play it when its done 
to the next topic you bring up, yes it is possible to do 1st person animated models IF you know how those tags connects… never got it working with those tags… I have made a whole mod with only one of the tags into the weapon… and its the tag_flash…
what I discovered when I fiddled with all this from the beginning was that origin in the 3d prog actually is the players place and you place the weapons from there… you can also use the existings model to scale and put it in the right spot.
Only thing is that when Milkshape (as I use)import an md3 it comes in the wrong direction and you will have to rotate it to be pointing downwards in the “top” window. remember to tick the origin…better with a pic:
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Interesting stuff. Tags! You might not have got it to work because some tags are actually hardcoded as far as i see. For example if you used the modModels stuff in the weapon files. Some stuff there is hardcoded, so you can only replace the hole modmodel.
I stumbled across this in the code today. And possible a bug also, because i noticed something, so i better ask
Do you know that m1_garand has big fat silencers attached to them? Looks totally badass, and the game somehow draws them in first person only, but only for third person model
And in third person nothing at all … i think it is a bug + a feature never finished. Do you guys know anything about this? The tag also does not seem to connect, i connected it to tag_flash from program code. How can i know if Garand has more tags, i know of at least one other, but are there more?
And for mod: there will be something way more standard than this. Then i will look and see and probably do yet another mod, maybe in colaboration with thunder or something, if he has super awesome ideas for crazy weapons 
Angry birds? Hm …