The Danger of Shallow Mythology: Brink's failure as an icon


(tokamak) #21

[QUOTE=Crytiqal;382042]WWII, or the Strogg invasion from the Quake universe.
They have distinct good and evil settings which you can relate to and are obvious.

Games that even lack this give no bonding to players
At least thats what I think the majority of gamers think…[/QUOTE]

In Brink it’s order vs disorder an even more powerful dichotomy than good, evil. The most popular multiplayer games don’t have this cut and dry good vs evil story going, it’s not necessary.


(Crytiqal) #22

I don’t know…

In BRINK when I win a match I don’t really have that feeling that I actually accomplished something :confused:


(tokamak) #23

Yeah I get what you mean. Major stuff happens, but it doesn’t happen the instant you complete it. You don’t see that rail gun or that volcano EMP you’ve been fighting over so much blow up right there and then.

The cut-scenes are too elaborate, the effect needs to be instantaneous so you feel it was you doing it.


(DarkangelUK) #24

The one that kinda got to me was the Ship Yard ending cut scenes from the Security POV. If you lose then the founders tower is blown up, if you win the rocket explodes, but you still lose your chopper in the process… it gives a kinda hollow victory.


(VG_JUNKY) #25

I agree with you on that :slight_smile: i guess you just end up with the short end of the stick everytime when your security :confused:


(littlegrenades) #26

[QUOTE=montheponies;382045]i agree that an overall setting will have an affect - but on multiplayer any kind of story is going to get old very quickly as you repeatedly play the same map. in brink the overall setting is cool, but the repeated cutscenes before and during the map are nothing short of a pain in the arse. basically after i’ve played a map for a few times i no longer care about the ‘story’, my only interest is in how best to complete the objectives, win and have fun.

i don’t honestly believe that the majority of gamers ‘bond’ to games because of developing storylines and ‘caring’ about the background to a gun or turret or character…so in essence for multiplayer a broad shallow setting is more than enough. or do you truly believe that you’re transmitting the docs on beach, 10yrs later?[/QUOTE]

I agree with you on the point of multiplayer, which is why i was talking about using repeatable events instead of specific events for a multiplayer map. Instead of a long convo you get to hear over and over again and a meaningful event watered down by seeing it a hundred times, the map could have kind of a cutscene that just showcases quickly the players looking disgruntled or workin on stuff…or maybe zoom around the map, give you a feel for the routes and area…anything like that which just is kind of relevent to the map/gameplay.

Id actually love if they showed all the guys on your team one by one(or two by two) and list their names/class/rank next to it in a cutscene, kind of like an procedural movie intro, so i could attach names to faces…just fantasizing here.

but as a reply to your suspicions on how much gamers care, gamers totally care about that ****. Thats why lucas arts gets to rip off of other games and add STAR WARS to the title. this is not an unknown thing brah

Have you played republic commando? Play it and try to tell yourself its not halo. You will rip your brain apart.

and i dont mean ‘caring’ about weapons or turrets like its a neopet or something like that. I mean glorifying and relishing the action because it means something in a wider context. I mean making neural connections to the implications and gravity of certain weapons and abilities because of the interpreted value the player sees for the weapon in the cutscene. Like if people are afraid of it, like if everyone thinks its mad cool, like if its hard to find, or if its dangerous to use, if it was invented by someone interesting, etc. This adds to gameplay because it makes rules the devs recently invented more memorable to a wider audience and takes a specific thing that requires effort to remember( not a lot, but in good game you have to remember lots of little things) and turns it into a piece of bubblegum logic, which means it sticks easier because its almost a part of pop culture(in this case its sub culture unless the game gets crazy popular) Players dont come back because they ‘care’ about the powers and dynamics of the world. They come back because its cool and stimulating to see and do these things, and a way to make things more cool and stimulating then they appear at face value is to give them a common history that is easily accessable to the community and everyone can agree is true…which a cutscene does. It doesnt even have to be ingame, it could be TF2 style.

either way, you cant say these cinematics dont pump people for a game or interest people who’ve never seen it because people will and do openly attest to that for several games that do it successfully, like TF2, like lucas arts games(which got a pretty big head start) , trailers arent free…they’re advertising and games with better gameplay tend to reflect the gameplay more in their trailer to showcase that. I could again cite TF2 but just look at dragon age. The sacred ashes trailer for their first game even explains the gameplay for the second one perfectly. A team of four, with the warriors defending and engaging the larger swarm of enemies, the rogues taking out special trouble characters quickly, the mages wreaking havoc and ripping up the bosses… http://www.youtube.com/watch?v=-iFrHRaH0Os

there ya go. This is also a great example of what character can do. I mean, morrigan just looks like such a huge BITCH in this video with that constant douchey smirk on her face. It made all of her moves feel and look less like crowd control and more like trolling and made me replay the game as a mage. It took the role i just kind of viewed as the dorkier class that didnt get to do any direct ass kicking, and redefined it with a douchier, twisted mad scientist feel. I thought that was pretty cool.


(wolfnemesis75) #27

Just have extended cutscenes in the campaign and shorter ones for multiplayer. ANd maybe some campaign specific sections that are only available in campaign, and the same in multiplayer. But not all the way, just a sprinkle of each.


(montheponies) #28

i admit to not reading most of the above…but currently the two most popular fps games on the pc are tf2 and counterstrike … each has its own setting and general approach but neither spent a lot of time and effort on an elaborate backstory - valve have spent the last four years moving tf2 from a straight purchase to play to a free-2-play microtransaction model…doubt they would have done all that work up front without knowing that the core game was popular to start with…


(tokamak) #29

At the same time the TF2 classes have enormous depth. TF2 is the best case of conveying the ‘universe’ through the game itself.


(Thundermuffin) #30

The TF2 universe also wasn’t really established until a couple years ago when VALVe started adding in comics and stuff during the class updates. Before that it was just two brothers using their mercenaries to fight each other.

All the vsays did in TF2 were let the characters have their personality in the present day, but you didn’t know how they got that way, who they were, why they were fighting, etc.


(BomBaKlaK) #31

BRINK server are just empty (totaly bot filled !!)
BRINK forum is empty (1 post every week !!)
BRINK dont have any update ( do you think there is one more ? fail !)
BRINK has no support at all ( not even from players …)
BRINK has poor content (few maps only solo and multi are the same)
BRINK is not fun … (balance and gunplay sucks)
BRINK has a really poor map design (fight always stucks at the first or second obj)
BRINK objectives are just a big fail most part of the time … (dehack and more …)
BRINK has no Linux server (SD say there gonna be some ! so where are they ?)
BRINK has no SDK to let players make some more maps (most part (90%) of the maps are just screwed and are not fun to play due to spawn rapping )
BRINK is a Popcorn FPS not a competition AAA tittle like SD says before launch (60€ just for 8 maps, and some more for 2 maps without any support from dev ! what a joke !)
BRINK have a really poor gunplay (lottery game)
BRINK is just a failure ! (but they made some money on the old PC fan base who trust you ! Shame on you SD ! )

imo SD just screw us …
despite the hope of so many players who believe in SD !

and SD let BRINK die like an old stinking sock !

So SD you just screw your fan base and you are proud of your work ? … something is rotten on the ark …
Like id software do with that little bull**** for console named Rage !

Console just Kill SD and id Software by the way !

Actually I never gonna buy an SD game before launch !!! never !!!


(DarkangelUK) #32

Dude, we’ve heard it all before… I don’t think you’ve posted anything new on here in months. How about instead of copy/pasting your generic response, you try and contribute to the discussion instead.


(wolfnemesis75) #33

The Mythology of Brink works as a backdrop as you play multiplayer which is a cool concept. It can and will be expanded hopefully.