[QUOTE=Smooth;483115]Horizontal recoil is a lot harder to control since you have to quickly adjust to it deciding to veer left or right, rather than just pull down at a roughly fixed rate.
It exists in Extraction to:
a) Make ironsights harder to control, since they have zero-spread and would be far too preferable if they were easier
b) Allow us to make low spread but high recoil weapons that aren’t too simple to handle and still balanced
It’s a fine balance to adjust and horizontal recoil has been reduced significantly on weapons where their accuracy was lacking but it is still a variable we’ll be using.[/QUOTE]
I totally understand the Ironsights and get why its in the game I guess but something is up. I guess I havent really used that many AR’s but even though they say they have less spread I cant hit a barn with them. I am boycotting the AR’s. Other people can go ahead and use them. I dont even think Battle Field had as bad horizontal recoil… There Vertical recoil was a lot worse but I do not remember my weapons pulling to either side…
I will say it again Random is bad… Rather it be Spread or Horizontal recoil. So many other things could be adjusted…
I think SD might have to take a step back and possible lower ROF across the board. Give us an update on Hit box sizes, Fall off ranges and rethink some weapon recoils rather it be horizontal or vertical.
Example: AR (Should Be) - Very easy to control gun with very good Damage. Since it is easy to control no Horizontal recoil. Vertical recoil multiplies at bullet 10… This should be tested… Fall off damage at long range only. Same Spread. 3 Headshots Kills. Slower ROF Plus slightly Smaller headshot hit boxes… ---- Reasoning:
#1) 3 Headshots Can Insta Kill at close Range. = Good
#2) 6 Headshots Can get 2 kills very quickly = Good
#3) At Bullet 10 the shooter will have to make an adjustment for recoil. If he continues to fire into bullet 15 he will have to be dragging down very hard… Humm It actually doesnt sound very hard after I talk it out… I could probably destroy the entire team in one clip then… Humm… Maybe with the slower ROF and smaller hit boxes the actually fight will come out differently…
#4) Maybe Make their reload time longer just a little or get ride of his ragen so he needs a medic so he needs teamwork to keep wrecking people… A medic might have a change then if he can poke him down…
#5) Maybe while moving or sprinting his spread increase just a little more then say a medic. This give the medic a little more mobility over the AR person… Which is needed because of the medics 5 to 6 HS vs the 3 of an AR…
If you get ride of the randomness and start tweaking other thinks skill will decide the winner… Unless of course you are very close range and the AR 3 dinks you and you are like FFS!! Because even with the medic faster ROF you can only get 5 HS to his 3 in the same amount of time and you need 6 to kill sometimes. Or at least thats what it feels like. I would say find the ROF balance and start Testing…
I know you dont want to mess to much with the ROF because of the modern shooter thingy now days but please just take a look and possible consider a 50 - 100 drop or adjustment for some weapons with the spread or Horizontal recoil lowered.