The Current Spread.


(onYn) #21

I think they did increase the hitbox size - didn´t they? This actually should pay off for the current spread at least a little bit. In order to judge properly, if more or less spread is needed, we should wait until most of the variety in weapons is set in stone. I would actually like to see it little bit smaller, but I don´t know if I would actually be able to tell the difference. What is much more annoying then the spread however, is the mouse delay… But for how long are we saying this already?

Besides that, a lot of people rage for no reason when they don´t hit. It´s sometimes hard to tell, if you are really aiming at the head, or just slightly next to it. That´s what I learned while playing with relatively low spread guns in fast paced games at least.


(DJswirlyAlien) #22

I think its too soon to making decisions like this. I would like SD to polish and tighten up the game first before we go spread is too high or too low. Otherwise you have a game balanced for beta version and the game polished to release standard and you end up back in the same frustrating place it is now.


(k1ruaa) #23

There is no discussion here. We’ve been complaining for more than a year now, and nothing has really been done regarding this terrible spread. I think you’ll need to accept the gunplay in it’s current state, I don’t think it will ever change. For my part, I am tired to ask for changes and I am done with this game… until maybe one day, they decide to listen.


(Protekt1) #24

Nothing? They reduced spread on many weapons. They even increased hit box. Seriously, you aren’t paying attention if you think nothing has really been done. It is in a pretty good spot imo.

I think it should be a bit tighter and jump spread mechanics should change a bit as well. My main problem is when at medium range hipfire is not accurate enough when you’re moving at all. I think it should be tighter for that reason alone. But yeah, definitely this issue has been addressed several times by SD. They have been paying attention and responding.


(modded) #25

I’d like to bring up a point, and why I said that spread is fine as is.

My experience comes from Blacklight: Retribution, where a few months ago they decreased the spread and increased the recoil of ALL the weapons. The average assault rifle went from 7 degrees of hip-spread to about 3. While this rewarded accurate players, this also had 2 major effects: First, the TTK plummeted. SMGs became useless because their DPS wasn’t much higher and the accuracy bonus (2 degrees vs 3) was neglible in the range before damage dropoff kicked in (20m), I could run around servers killing players in 2 headshots with hipfire from an assault rifle. Secondly, noobs started playing better. You could actually dump your mag at an enemies chest and land all your shots. So while making just about every gun a laser did reward accuate players, it enabled every noob to spray and pray with success, which meant that pubstars were forced to rely less on a superior aim, but more on surperior positioning.

Something to think about laddies.


(Scarhand) #26

[QUOTE=modded;499052]I’d like to bring up a point, and why I said that spread is fine as is.

My experience comes from Blacklight: Retribution, where a few months ago they decreased the spread and increased the recoil of ALL the weapons. The average assault rifle went from 7 degrees of hip-spread to about 3. While this rewarded accurate players, this also had 2 major effects: First, the TTK plummeted. SMGs became useless because their DPS wasn’t much higher and the accuracy bonus (2 degrees vs 3) was neglible in the range before damage dropoff kicked in (20m), I could run around servers killing players in 2 headshots with hipfire from an assault rifle. Secondly, noobs started playing better. You could actually dump your mag at an enemies chest and land all your shots. So while making just about every gun a laser did reward accuate players, it enabled every noob to spray and pray with success, which meant that pubstars were forced to rely less on a superior aim, but more on surperior positioning.

Something to think about laddies.[/QUOTE]

The TTK should be so low that that is a problem.


(neg) #27

It’s like they are just changing the game to change it for no reason, changing all the weapon spread values and increasing hit box size along with the wall jump spam has just killed (or in my opinion) what little chance the game had to be competitive, this isn’t the BF series where you cant hit the side of a barn with most weapons…

I thought the point was to have the game designed with a high skill ceiling in mind, clearly falling back into old habits, where has the Splash Damage of old gone, reusing ideas from Brink in some cases might be ok, but in this case steer away


(Kl3ppy) #28

Didnt Smooth show a chart which showed that the spread in DB is less than the spread in ET/ETQW? I still do believe that the spread isnt the issue. As onYn mentioned, the mouse lag can cause more problems which lead to the feeling spread is huge. Also the bad hit detection (just have a look at spookify’s video) and the bad performance spoil the feeling towards the spread.


(stealth6) #29

http://forums.warchest.com/showthread.php/39467-Name-it-!-(XT-DB-or-something-else-)?p=491198&viewfull=1#post491198


(Erkin31) #30

Didnt Smooth show a chart which showed that the spread in DB is less than the spread in ET/ETQW?

The problem of spread exist for only some weapons for me (arty, red eye, …).


(INF3RN0) #31

Those weapons are meant to be iron sighted or fired at a controlled rate from the hip. If you spam it from the hip, ofc it will go crazy lol. I’ve got 42% on arty and 44% on redeye to give a reference.


(Erkin31) #32

If you spam it from the hip, ofc it will go crazy lo

Yep, but I don’t like this. I would prefer a bigger recoil rather than a big spread. I find that it’s more fun when you have to control your weapon rather than waiting for a spread decrease between each shots.
Unless you have a spread management like in CS.


(Glottis-3D) #33

[QUOTE=Erkin31;499086]Yep, but I don’t like this. I would prefer a bigger recoil rather than a big spread. I find that it’s more fun when you have to control your weapon rather than waiting for a spread decrease between each shots.
Unless you have a spread management like in CS.[/QUOTE]

no big recoil plz. remembelr about recoil-compensation kiddies =( just control spread via timing.


(Erkin31) #34

What is the “recoil-compensation kiddies” ?


(Glottis-3D) #35

http://forums.warchest.com/showthread.php/39836-3rd-party-Recoil-compensation?highlight=recoil

it is a very well know cheat in a lot of $hity free-2play games. and also in Battlefield 3 series. Ppl just dont bother about recoil at all. every weapon is compensated via mouse/driver/programs etc.


(Erkin31) #36

I think that cheats concern only a little minority of players. I would be sad if cheaters would have an impact on the gameplay decisions of a game.


(Glottis-3D) #37

that is exactly the opposite in the f2p shooters. including games from Nexon. And since DB is from Nexon, i assume, that tonns of those kiddies are gonna be here.


(Erkin31) #38

I generally found that itss exaggerated. With the cheat paranoia, a lot of players accuse other players to cheat just because they lost. Even in ETQW, my team and me were accused to cheat during an official competition, while our replays proved the inverse.

For F2P shooter, I played a hudge amount of times on Tribes Ascend and I never saw a cheater. Same thing for Mechwarrior online and Global Agenda. On TF2, I saw only 2 cheaters.

DB doesn’t really target the same public than others Nexon games, we shouldn’t start to be paranoid.


(Snotling) #39

[QUOTE=Erkin31;499117]Even in ETQW, my team and me were accused to cheat during an official competition, while our replays proved the inverse.
[/QUOTE]

What team did you play for in ETQW? And what was this competition you mention?


(Erkin31) #40

GrD/Groland. I don’t remember what was the competition, an international competition or EU.