People do not fall into one of two camps.
I saw this thread already posted on the nexon forums and answered there so here is my link to it as I’m not going to copy/paste. This is a dumb argument style and it’s manipulative even if I agree with some of the points made and with how SD is handling things currently. http://forums.dirtybomb.nexon.net/discussion/comment/15856/#Comment_15856
[QUOTE=Humbugsen;525921]makes me sad to read “each team had 2 fraggers”
In a teambased objective shooter, fragger should be the most useless and rather situational merc. (In my opinion of course)
right now fragger is not only a fragger but also the tanker, he is the most useful in every map(stage).
And it’s not like you say “good players with nades will kill you” but more like every noob that practiced throwing nades for 2minutes will kill you
Also don’t get how some people like to die(and get instagibbed) by an ability that requires ZERO skill to use and is unavoidable
must be the fragger only players.[/QUOTE]
I agree that Fragger’s nades need changing (canceling after cooking them is the biggest issue in my eyes) but don’t be this type of person. Making accusatory statements and labeling people just because you feel salty. If you’re dying to nades constantly that means you are the type of player who plays head forward and has no situational awareness. What do you do when you see a Fragger and you fire at him and he goes around the corner? Do you sit there and wait for them to pop out to engage with him? If so, you’re probably going to eat a nade. You don’t sit and shoot in this game. You move. And if you move predictably or stand still you will die a lot. On pub servers people still don’t know to move. People who have 70+ hours into this game which is just crazy to me.
If you’re playing correctly you might still die to a nade but it will be pretty rare and most of the time will end up being because a teammate was spotted, didn’t move, and you happen to run up on them at the wrong time. That’s almost always how I die to Fragger nades these days even on pubs.
Yes, they need adjusting. SD is taking care of it. But being overly zealous without putting actual thought into the class (keeping it viable) and into your own play could result in an over nerf and then we have one useless merc in the rotation which nobody wants. And saying things like, " an ability that requires ZERO skill to use and is unavoidable
must be the fragger only players. " is childish.