No, because in case you forgot this isn’t Call of Duty, this is a hipfire game, so hipfire SHOULD be more consistent and reliable.
Besides, why the hell would you tap with ads when you can spray, and experience ZERO bloom.
No, because in case you forgot this isn’t Call of Duty, this is a hipfire game, so hipfire SHOULD be more consistent and reliable.
Besides, why the hell would you tap with ads when you can spray, and experience ZERO bloom.
[quote=“Ctrix;128419”]You’re just crying because you can’t stomp people by getting only headshots from across the map.
Go back to CounterStrike.[/quote]
LOL. R U SERIOUS. Clearly ur wrong and nobody agrees with you man. You have minimal insight. Can you stomp pub? With the way you think prob not. In fact, you get stomped. So pls just play the game properly and stop commenting bs
The way it currently is would be the best way to leave it. It’s similar to ET and in this game it makes sense. This isn’t CS, and I hope it doesn’t turn into it. That whole “spray pattern” garbage from CS is ridiculous and “recoil” in CS isn’t recoil at all. Hit reg in CS is terrible too… I hope this stays how it is as it’s a skill-based game not just knowing a stupid pattern and shooting on the ground to headshot an enemy. That makes absolutely no sense.
You see, CS takes minimal skill and just some knowledge of the maps (which all shooters require) and knowledge of the “spray patterns”. There should be no specific pattern that always occurs when shooting anyway, that alone makes no sense. I understand it’s not a simulation game but that’s crossing the line. The game works great the way the spray is right now… and when people are shooting eachother in this it isn’t considered “spraying” like it is in CS… it’s considered “aiming and strafing”. DB being a game more similar to rtcw/et means that it takes alot more skill and precise aiming and movement skills rather than simply knowing a pattern that bullets will shoot at so you can just shoot at the ground. Stuff like this is what’s wrong with FPS games these days (I’m looking at you, entire CS franchise).
Predictable recoil/spread = all wannabepro losers will just get appropriate macroses to compensate and continue to show off their “skillz”.
Yes and they’re all filthy config abusers by changing their mouse sensitivity and resolution from default to gain unfair advantages over the likes from us, kids with their “skillz” these days am i right??
RNG Weapon spreads in Dirty Bomb’s future Competitive scene must be changed to a predictable spread.
RNG in-game combat will scare off competitive.
Overall, I could take it either way but it would overall make combat more skillful. (not saying it isn’t) But I am not really a competitive player so this will not effect me as much.