"The Bridge of Remagen" Beta-Test Tonight!


(BXpress) #21
  • more ropes for allies to build at start, currently i think it would be too easy for axis to keep any eye on the two as they spawn right near them. Add another two near the existing ones or a second pair further up the back of the bridge. If you don’t want more ropes, you could have a tall tree that allies can climb up and jump across to the bridge from.

well, i think everything worked well out… but i will think about it :slight_smile:

hm well, if this was for real, i would do it… but as you can see on the original towers, i want to keep it as original as can be!

  • needs lots of crates, damaged trucks, etc. on bridge for cover. maybe even a few constructable mg emplacements.

yep, will definitely be added;)

yep, great idea… will include that! its even an other method for your first idea with the ropes!

  • the North and South doors and rope ladders (Enterhaken) should be East and West. This would let you have north and south TNT objectives.

i wont rotate the map for just this^^ sry… i think thats a very unimportant aspect!

  • A floating barge somewhere under the bridge, possibly as an allied spawn point. (hmm, the lack of a default barge model might be a problem…)

we will see^^

Objective wise, possibly have it so axis have to set the dynamite first, this would have to be designed so that the axis cannot halt allied progress by not doing their objective. One idea could be that it gives them more time for each set of TNT planted. (the North & South I refer to here is based on the compass orientation) ie:

  1. First TNT objective is already in place when the game starts, the starting time limit is 10 mins.
  2. Axis must take second TNT objective from North Tower to the center span where they arm it. This adds an extra 10 minutes to time limit for a total of 20. (this is the distraction objective to draw them away from the initial allied attack.)
  3. When Allies defuse the first TNT at the north end of the bridge, this gives the Axis access to the final TNT which they must carry from somewhere* to the base of the bridge support at the south end. nce in place this adds another 10 mins for a total of 30 (*somewhere could be in the command house or in the trenches - far away enough that it’s not a given run.)

well, im fine with the objectives and all, talked with my brother about it.
the only bad thing is that the axis dont spawn in remagen at first… that must be fixed… without, its an easy thing for allies to capture the bridge!


(au.Hiroshima>) #22

“access to tower stairs from both sides.”

hm well, if this was for real, i would do it… but as you can see on the original towers, i want to keep it as original as can be!

That is quite understandable, however as a concession to gameplay could you perhaps allow the allies to climb up the non-stair side? maybe make the surface of the wall a ladder so it’s easy to climb up. Currently the allies have to go all the way around to get to the stairs, which is a bit frustrating. also maybe make these doors axis team doors?

Although that might not be an issue depending on what the mission objective ends up being.


(Schaffer) #23

Add the barge. it’s in the movie!


(nUllSkillZ) #24

“access to tower stairs from both sides.”

Hmm, there could be wooden crates that are jumpable.


(jet Pilot) #25

“access to tower stairs from both sides.”

hm well, if this was for real, i would do it… but as you can see on the original towers, i want to keep it as original as can be!

Maybe you could put climbable vines on the opposite side to add to the playability and retain the realism


(BXpress) #26

hmm… yea vines… okay^^


#27

At the Axis side you can jump into the mountain (eastern side of the tunnel).


(BXpress) #28

hehe, yea… recignized it… forgot to give it a spawnflags 2 :>