the all-muting Announcer volume


(Press E) #21

@spanax said:

@STARRYSOCK said:
As I said, it’s better to improve CMM than add servers that would almost never be used.

Can’t improve CMM while DB is dropping players every month, it needs sufficient players in all skill ranges logged in at any given time. Adding 5 special servers would make quite the difference to some of the experienced players and it would just repurpose some of the tens of never populated servers in each region. Does CMM get the 30% bonuscredits? I agree CMM is a necessity, but going all-in on this noob-tool might not be the best approach on DBs thinning playerbase.

CMM is literally designed for a small playerbase. Server browsers are the things that suffer far more from a lack of players. Not to mention CMM is primarily filled with new players, while the veterans usually stick to stopwatch. And considering only 2.7% of players have actually made it past level 10 according to steam, I’m not sure why you’re focusing on something that would only really benefit veterans

Like I said before:

  • Min level servers above 20 are almost never going to be full, there aren’t enough high level players
  • Min level servers aren’t going to magically save DB. Your solution only really benefits veterans, but there are a lot of veterans, like myself, who actually prefer obj and stick to CMM.
  • DB’s playerbase has always been declining, and there are a lot of reasons for it. It’s more complex than not having min level servers, because it was declining back when we had those too
  • No, CMM isn’t perfect, but it’s still where the majority of DB’s players are, which is why it needs to be the main focus. Games naturally lose playerbase over time, so you need new players to substitute the old ones. But you can’t properly substitute your playerbase when most of them leave before level 10. And with proper tweaking, it can work with stopwatch too, credit bonus and all.

I love DB, I’m not against min level servers being readded because I know some people like them, but anything over 20 will almost never be used. And it’s certainly not going to solve all of DB’s problems.


(spanax) #22

@STARRYSOCK said:

CMM is literally designed for a small playerbase. Server browsers are the things that suffer far more from a lack of players. Not to mention CMM is primarily filled with new players, while the veterans usually stick to stopwatch. And considering only 2.7% of players have actually made it past level 10 according to steam, I’m not sure why you’re focusing on something that would only really benefit veterans

So you are comparing all time clients with what?

Like I said before:

  • Min level servers above 20 are almost never going to be full, there aren’t enough high level players
  • Min level servers aren’t going to magically save DB. Your solution only really benefits veterans, but there are a lot of veterans, like myself, who actually prefer obj and stick to CMM.

Them kyra phantom phoenix vets high on obj ain’t really the focus of this thread, while you have sure explained to us, repetedly, that you don’t play stopwatch you sure know what stopwatch servers will do…

  • DB’s playerbase has always been declining, and there are a lot of reasons for it. It’s more complex than not having min level servers, because it was declining back when we had those too

Your logic eludes the space-time continuum.

  • No, CMM isn’t perfect, but it’s still where the majority of DB’s players are, which is why it needs to be the main focus. Games naturally lose playerbase over time, so you need new players to substitute the old ones. But you can’t properly substitute your playerbase when most of them leave before level 10. And with proper tweaking, it can work with stopwatch too, credit bonus and all.

No it can’t. So far it can’t work with obj most of the time, just imagine the quits in a game twice as long. Just absurdly praising this tool wont magically make it work, 2 of 5 teammates have under 10 hours played if you ain’t playing in peak hours…

I love DB, I’m not against min level servers being readded because I know some people like them, but anything over 20 will almost never be used. And it’s certainly not going to solve all of DB’s problems.

Way better having 20 idle servers than replacing one with something that might help, but at least i see how one makes it to 1600 posts.


(B_Montiel) #23

@STARRYSOCK said:
CMM is literally designed for a small playerbase.

What am I reading ? Seriously ?

It simply is not. Unless you force players into endless queue times.

Especially on PC, I dont know what makes it more appropriate than a server browser when you have low attendance. Considering you should have community servers and stuff, vets goes on them, the rest on somewhere else (“official servers” from the publisher generally).
And you can start a game even when there are 3 players at 4:00 am.

SD totally split the community in half at the CMM addition. It was already a dreadful move back then. Never improved the balance as it was supposed to. I know for a fact (any community server currently running) that you can get better games out of a system not based on a matchmaking.


(bgyoshi) #24

Everyone talking shit about CMM forgets that being unable to queue and team with your friends caused this game to lose more players than the summer squash did. They forget that server browser and (bad) competitive were all that existed before CMM and that none of it mattered, because you couldn’t team up with your friends and play.

  • Server browser is worthless without team queuing in a game advertised around building a team and playing Ranked
  • We tried min lvl 20 servers in the past. They were almost always empty in the US
  • MAX level 5 and MAX level 10 servers worked wonders I don’t know why they disappeared
  • We were begging for CMM for 2 years and they finally gave it to us. Now all the soloQ server browser scrubs are whining that the community is divided while the rest of us with friends that play are still overjoyed that we can queue together outside of Ranked

It’s literally pointless to whine about CMM. It added desperately needed functionality to a game that was literally killed because it wasn’t there on beta release.

So stop whining about it.


(Ptiloui) #25

I rarely queue in CMM but I would be very disappointed if they don’t add stopwatch mode in it at the 1.0 release.


(henki000) #26

I dont like all muting announcer volume either, but 50% revive rate drop is exaggerated. Maybe 1% revive rate drop, if you just happen to die during announcement. Medics should be vigilant, even if you dont vsay revive me. In competetive matches, it’s too slow to use quickchat anyway, if you have microphones.


(spanax) #27

@henki000 said:
I dont like all muting announcer volume either, but 50% revive rate drop is exaggerated. Maybe 1% revive rate drop, if you just happen to die during announcement. Medics should be vigilant, even if you dont vsay revive me. In competetive matches, it’s too slow to use quickchat anyway, if you have microphones.

With the Dialogue sound muted the announcer issue is gone but so are any other merc chats and for a medic that’s essential for the incaps out of view.


(B_Montiel) #28

@bgyoshi said:
Everyone talking @$!# about CMM forgets that being unable to queue and team with your friends caused this game to lose more players than the summer squash did. They forget that server browser and (bad) competitive were all that existed before CMM and that none of it mattered, because you couldn’t team up with your friends and play.

  • Server browser is worthless without team queuing in a game advertised around building a team and playing Ranked
  • We tried min lvl 20 servers in the past. They were almost always empty in the US
  • MAX level 5 and MAX level 10 servers worked wonders I don’t know why they disappeared
  • We were begging for CMM for 2 years and they finally gave it to us. Now all the soloQ server browser scrubs are whining that the community is divided while the rest of us with friends that play are still overjoyed that we can queue together outside of Ranked

It’s literally pointless to whine about CMM. It added desperately needed functionality to a game that was literally killed because it wasn’t there on beta release.

So stop whining about it.

I’m not a soloQ whiner, definitely not.But I am certainly way too old fashioned. I’ve spent 20 years playing multiplayer games using server browser when available. The only games I used a CMM system outside of DB were league of legends and rocket league.

By the way, I am part of the whiners who asked about community servers even before you knew about DB. So I’m feeling quite spoiled here.

I simply can’t understand how people can expect anything balanced enough from :

  • A system that currently negates the initial core game mode of dirty bomb - stopwatch-. I admit, that’d a good step forward to have stopwatch
  • You don’t know the mood of the enemy team, their willingness to play obj. Balance will blatantly turn shit as soon as there is a phantom in an enemy team, and further worse if you come with the comp full stack
  • Outside any comp/ranked mode, I prefer playing against my teammates than with them. More chances of getting something both interesting and balanced that way. That’s not league of legends here. Pub style party games in a FPS… Maaaah

A to be quite clear, I could give tons and tons of example of games succeeding without a CMM. But games succeding with years of strong issues unresolved, I only have few of them.
So stop exaggerating its part in Dirty Bomb lifetime, would you.

A full year they’ve spent putting pretty much everything else on hold for that CMM… Gross.


(bgyoshi) #29

@B_Montiel said:

I simply can’t understand how people can expect anything balanced enough from :

Literally zero people wanted CMM for balance. Everyone wanted CMM to play OBJECTIVE MODE with their friends ON THE SAME TEAM

That’s all

Objective mode is and was by far the most popular casual mode, that’s why CMM is objective mode. Team up with friends, play the most fun mode. That’s what the game missed on beta release, that’s why the game population didn’t last longer than 3 months.

So stop exaggerating its part in Dirty Bomb lifetime, would you.

I wish it was an exaggeration

There was literally no way to queue with friends. Even in Ranked, for the longest time. That killed the casual scene 100%. ESPECIALLY since Overwatch released shortly after, and you COULD queue with friends. There was no point trying to compete in a team based shooter when you couldn’t make your own team.

  • Outside any comp/ranked mode, I prefer playing against my teammates than with them. More chances of getting something both interesting and balanced that way. That’s not league of legends here. Pub style party games in a FPS… Maaaah

How’s it feel to be in the minority of players?

A full year they’ve spent putting pretty much everything else on hold for that CMM… Gross.

Except not really? CMM was released, then people whined about balance issues in Ranked and CMM so they tried to tweak the pairing algorithm. Mostly for Ranked’s sake, the CORE of DB, but it applied to CMM too.

In the meantime they released new mercs and had tons of new events and stuff to do, so… nothing really went on hold. The holding period was the summer squash, which was just putting salt in the gaping lethal wound that was no way to play on a team together.

By the way, I am part of the whiners who asked about community servers even before you knew about DB.

Community servers are great but they won’t do anything to the game population. And the devs have said multiple times that the server browser is not what they want. They’re just giving into us at the end here, but it won’t turn the game around in the slightest. If anything it’ll just make queue times in CMM and Ranked impossibly long, since any players left will shift to custom rule servers instead and fall out of love with the base DB game.

Kinda like a nail in the coffin

If they had been around from the start, that’s something different. But they weren’t, and it’s too late now

Anyway, the topic of discussion is the muting announcer, not CMM.


(B_Montiel) #30

All this works if they actually thought they’d do figures making Dirty Bomb enter the steam top 30. Which is totally impossible for a team fps of any sort outside big companies. Below this, I hardly understand any of this. Pointless. And you obviously forgot how things worked around the CMM. There’s been more than a year between the first playtest and actual release, with pretty much nothing except slight balance changes and map reworks during that massive time. So yes, I consider that sunk the game more than it helped.