Wiki lists C72 Boosted Operative:
http://dirtybomb.gamepedia.com/Phoenix#LOADOUTS
Humble case contains CR72 Boosted Operative:
Wiki lists C72 Boosted Operative:
http://dirtybomb.gamepedia.com/Phoenix#LOADOUTS
Humble case contains CR72 Boosted Operative:
Wiki lists C72 Boosted Operative:
http://dirtybomb.gamepedia.com/Phoenix#LOADOUTS
Humble case contains CR72 Boosted Operative:
http://i.imgur.com/VFXHmzU.jpg[/quote]
Oh my F*CKING God… Thats the dream loadout :’(
If only they gave Fragger K-121 card with Drilled, Explodydendron and Unshakable.
If only A31 had Quick Draw instead of Tough…
If only Sparks had some card with 3 medic abillities… Oh wait she does have one -.-
What I want to know is why does this card even exist. Someone clearly would have had to have made it. Unless they are randomly generated? Unless all mercs have more than 9 cards and some just weren’t released and this one slipped through the system. I mean it’s not like the card just has the wrong weapon on it. It even has a brand new name. The CR72 doesn’t exist.
It still makes me ask though @Amerika. As I said, rng / luck or not, people paid money to get that loadout. How can they change it if people paid money and managed to obtain it? That has always been the argument behind removing augments, that once people spent money on a particular item they can no longer remove it. So I don’t see how this is any different. Sorry if that sounds snarky, I’m not intentionally being a prat, I’m just genuinely wondering why they are able to remove a card from the game and replace it with another one when they can’t replace augments.
Edit: Also, the argument that it shouldn’t be there in the first place seems irrelevant if what @Delukz is saying is true. Primary weapon or melee weapon, he says he has a card that differs from the ones in the store (Obsidian Arty), so technically that shouldn’t be there either.
[quote=“rancid;151917”]What I want to know is why does this card even exist. Someone clearly would have had to have made it. Unless they are randomly generated? Unless all mercs have more than 9 cards and some just weren’t released and this one slipped through the system. I mean it’s not like the card just has the wrong weapon on it. It even has a brand new name. The CR72 doesn’t exist.
It still makes me ask though @Amerika. As I said, rng / luck or not, people paid money to get that loadout. How can they change it if people paid money and managed to obtain it? That has always been the argument behind removing augments, that once people spent money on a particular item they can no longer remove it. So I don’t see how this is any different. Sorry if that sounds snarky, I’m not intentionally being a prat, I’m just genuinely wondering why they are able to remove a card from the game and replace it with another one when they can’t replace augments.
Edit: Also, the argument that it shouldn’t be there in the first place seems irrelevant if what @Delukz is saying is true. Primary weapon or melee weapon, he says he has a card that differs from the ones in the store (Obsidian Arty), so technically that shouldn’t be there either. [/quote]
Making a loadout card isn’t like building something physical. The mistake that was made was literally something that would take only a couple of seconds to screw up. What’s weird is if I was making the card system I would make templates for each ones that have the weapons/augments that has a loadout ID. You then use your 9 loadout ID’s to generate new card templates/skins so that people don’t have to manually enter them every time a new card is made and it eliminates mistakes. Either SD doesn’t do what I mentioned and this was simply a manual mistake or this card existed and somebody fat fingered something other than the loadout ID’s.
This situation is different as well because, unlike swapping augments, this was a mistake and wasn’t supposed to be in the game. The 9 cards for each merc is a known quantity. One card accidentally getting into the game that is different from those 9 is a bug. What if that card was completely OP but it accidentally made it into the game? Then people who didn’t pay for it or wasn’t around when it was available will feel cheated.
Due to it being unintentional makes it a completely different situation than the augments. Of course they can and have changed the augments quite a few times in the past. So it’s not like there isn’t a precedent for it.
Personally, I don’t care if it’s changed or not. I own it and I won’t use it either way in it’s current or fixed form. I simply pointed out how easy it is to fix if they choose to.
I understand what you’re saying but that still makes me wonder why the obsidian D83 Arty has a different melee weapon to the one you can purchase. If it was simply a mistake like this is, that should be changed too shouldn’t it?
Plenty of people dislike the cricket bat and avoid all cards that have it. I personally like the bat so it doesn’t bother me at all. But heaps of people prefer the Stiletto. I’m not sure if they have the same strike rate but I’m fairly certain you move faster with the Stiletto (only 2.5%, but 2.5% is still 2.5%) and I think from memory the Stiletto has a slightly stronger full attack, unless these were changed recently.
None the less just on principal you’d think the two cards would match 100%.
They should. They probably don’t because it’s not a big enough deal for SD to fix or they might not have a system in place to easily fix issues like this and it would require a bit of development work that would take away from other features. Which wouldn’t surprise me at all.