[QUOTE=stealth6;228636]well I deleted most of the things except the terrain, the fact theat they are pitchblack is because of the _lightmapscale 2.0
But without it i can’t get the map to compile, I did some searches on the error:
too large for desired sample size/lightmap size/lightmap scale combination, increased sample size
But didn’t find a solution
well it said to split the bruhes into smaller ones, but that would be terrible in this situation.[/QUOTE]
Hmm, it’s because of the lightmapscale 2.0? Would a different lightmapscale fix it, maybe? I’ve tried 2.0 and 4.0 and neither have fixed the problem. And yeah, splitting the brushes into smaller ones would be terrible, I’m already near the limit…