I do a lot of stupid stuff in DB, to the point where I have 2 melee weapons on the first page of my highest kill weapons. Safe to say, I know a bit about how to give someone the business with a blade.
Let me reiterate that going for melee kills is silly, probably going to get you longspawned if you tunnel vision on your prey and will likely lose you some objectives, if not games. Do not do this in ranked, you might eat some friendly lead or explosives and leave your team a man down.
Don’t just melee, that’s silly. And liable to get you shot. Take the Shinywindow approach and empty a few rounds into your target before moving in for the finish. Try to drop them within light attack range, but if they insist on invading your personal space, remove them. Forcefully. With a heavy, decisive blow.
Know who is vulnerable to your strikes. Aura and Sparks can be hard to hit, but will be downed in one heavy strike from anything. Anything 90 HP will survive unless you have Chopper or the Katana. Try to keep tabs on anyone else in the area, especially if the enemy team is running Phoenix. His burst heal can push low enemies past the point of being downed. (As a Phoenix player, I love saving my allies from melee nerds by sneezing then applying lead. It’s satisfying.)
Diving into enemies in general is dangerous, but especially into an Aura nest. Melee has high burst damage, but if you miss a strike on someone you can’t one shot, they will heal a bunch back, and quite possibly end you. Know when to skedaddle and try to have an exit plan. This is doubly so when dropping Nader. Martyrdom hurts, but you can longjump out of range if you’re fast enough. Bonus points for killing while midair and not looking at the explosion.
Having a distraction is always helpful, such as a ticking C4 charge that 4 people are surrounding. It sure makes for an interesting killfeed when you get in there and hold right click.
